Publisher: Iello
Big Ben's clock ticks calmly on above London, but that sound hides something dangerous. Moriarty has hidden a bomb in the heart of the tower and wants to set it off. Sherlock races up the stairs to stop him. And you? You are right in the middle of it, because nobody knows whose side you are really on. At the start of Timebomb you secretly find out whether you belong to Sherlock's team or work for Moriarty. On your turn you choose a wire to cut at another player. Behind such a wire you sometimes find the defusing, and sometimes the blast. You try to find your allies without giving yourself away, and that leads to wonderfully tense moments at the table. Who can you trust? And who is bluffing their way through? With four to six players this is a game full of doubt, laughter and surprising twists. A game takes about half an hour, just enough to let the tension build up nicely. Sherlock's team wins if the bomb is made harmless, Moriarty's team cheers if it goes off. The choice of which side you are on is yours.
| Aantal spelers | 4 - 6 |
| BoardGameGeek categories | Bluffing, Card Game, Deduction, Horror, Negotiation, Party Game |
| BoardGameGeek mechanics | Team-Based Game, Traitor Game |
| Complexiteit | Instapper |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Iello |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Big Ben's clock ticks calmly on above London, but that sound hides something dangerous. Moriarty has hidden a bomb in the heart of the tower and wants to set it off. Sherlock races up the stairs to stop him. And you? You are right in the middle of it, because nobody knows whose side you are really on. At the start of Timebomb you secretly find out whether you belong to Sherlock's team or work for Moriarty. On your turn you choose a wire to cut at another player. Behind such a wire you sometimes find the defusing, and sometimes the blast. You try to find your allies without giving yourself away, and that leads to wonderfully tense moments at the table. Who can you trust? And who is bluffing their way through? With four to six players this is a game full of doubt, laughter and surprising twists. A game takes about half an hour, just enough to let the tension build up nicely. Sherlock's team wins if the bomb is made harmless, Moriarty's team cheers if it goes off. The choice of which side you are on is yours.
| Aantal spelers | 4 - 6 |
| BoardGameGeek categories | Bluffing, Card Game, Deduction, Horror, Negotiation, Party Game |
| BoardGameGeek mechanics | Team-Based Game, Traitor Game |
| Complexiteit | Instapper |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Iello |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.