Game reviews

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Ark Nova
Game reviews
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Ark Nova review

Je bouwt een dierentuin. Dat is de pitch, en hij is precies zo eenvoudig als hij klinkt, wat wil zeggen: helemaal niet eenvoudig. Want zodra je gaat nadenken over wat een dierentuin eigenlijk is, sta je tot je enkels in een moeras van logistiek, ethiek, ruimtelijke puzzels, en de ongemakkelijke vraag of de souvenirwinkel naast het reptielenhuis moet of naast het restaurant.

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Game reviews
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Lost Ruins of Arnak review

Somewhere in the mists of an uncharted island, ancient ruins are waiting to be discovered by exactly the sort of people who should probably leave ancient ruins alone. You are one of those people. You have a notebook, a magnifying glass, and the unshakeable conviction that whatever is lurking in that temple will be fine once you've catalogued it.

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Game reviews
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Ayar: Children of the Sun review

In dit middelzware eurospel, uitgegeven door Osprey Games, duiken spelers in de oorsprongsmythe van de Inca. Elke speler vertegenwoordigt één van de eerste clans van Tawantinsuyu, die samen met de Ayar-broers en -zussen op reis gaat.

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Root: A Game of Woodland Might & Right review

There is a forest. In this forest live cats, birds, mice, foxes, and one suspicious-looking raccoon with a sword. They are at war. Not a polite, chess-like war of manoeuvre and counter-manoeuvre, but the ugly kind — the kind where supply lines matter more than heroics, where a popular uprising can undo months of careful empire-building, and where the raccoon just nicked your crossbow while you were busy arguing with the birds.

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Five Tribes review

The Sultanate of Naqala needs a new ruler, and the method of selection is, as these things tend to be, profoundly undemocratic. You will not be voted in. You will not inherit. You will instead shuffle coloured wooden people around a grid of desert tiles until you have accumulated more points than everyone else at the table, at which point you are declared Great Sultan, a title that sounds magnificent right up until you realise you earned it by being very good at picking up and putting down meeples.

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Terraforming Mars review

Somewhere in the second century of board gaming's modern era, a Swedish chemist with a PhD and a family full of enthusiastic playtesters sat down and asked himself: what if making an entire planet habitable was, fundamentally, an accounting problem?

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