Publisher: Chip Theory Games
On the island of Wroth, everything is about power. Who can capture and hold the important places? You pick a faction and fight for control of the area. With dice you gather resources, place troops and attack your opponents. Every choice counts, because your opponent is doing exactly the same. The nice thing about Wroth is that you can play it in three ways. Do you battle each other, work together against the game, or play on your own? Each faction has its own powers and unique troops. What works well for one player can turn out very differently for another. That keeps every game surprising and makes you rethink your approach every time. The game ends when a faction reaches 30 victory points or completes a mission. You can explain the rules in ten to fifteen minutes, and after about an hour you know who rules Wroth. Ideal for an evening full of tension and tactics together.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Fantasy, Territory Building |
| BoardGameGeek mechanics | Area Majority / Influence, Cooperative Game, Dice Rolling, Die Icon Resolution, Variable Player Powers, Action Drafting, Moving Multiple Units, Once-Per-Game Abilities, Open Drafting, Solo / Solitaire Game |
| Complexiteit | Familie |
| Leeftijd v.a. | 13 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Chip Theory Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
On the island of Wroth, everything is about power. Who can capture and hold the important places? You pick a faction and fight for control of the area. With dice you gather resources, place troops and attack your opponents. Every choice counts, because your opponent is doing exactly the same. The nice thing about Wroth is that you can play it in three ways. Do you battle each other, work together against the game, or play on your own? Each faction has its own powers and unique troops. What works well for one player can turn out very differently for another. That keeps every game surprising and makes you rethink your approach every time. The game ends when a faction reaches 30 victory points or completes a mission. You can explain the rules in ten to fifteen minutes, and after about an hour you know who rules Wroth. Ideal for an evening full of tension and tactics together.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Fantasy, Territory Building |
| BoardGameGeek mechanics | Area Majority / Influence, Cooperative Game, Dice Rolling, Die Icon Resolution, Variable Player Powers, Action Drafting, Moving Multiple Units, Once-Per-Game Abilities, Open Drafting, Solo / Solitaire Game |
| Complexiteit | Familie |
| Leeftijd v.a. | 13 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Chip Theory Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.