Publisher: Avalon Hill
The fight between G.I. Joe and Cobra comes to life on your own table. In Risk G.I. Joe: Special Missions you pick one of the two sides and try to reach as many objectives as you can. No world domination this time, but real missions with devious plans that you have to thwart or bring to a successful end. Whoever has the most points after three rounds wins. Every game plays differently. Five different scenarios decide where the conflicts break out, spread across the whole world. That keeps the tension high and you never know exactly how the evening will unfold. You command leaders with their own special powers, move troops and play action cards to grab that one extra advantage. Lose a unit in battle? It simply returns to the fight later on. With 252 miniatures the battlefield really comes alive, from GIs and Wolverines to Cobra Troopers and the H.I.S.S. This is a meaty game for two to four players aged 14 and up, so set aside a full evening. Risk fans will quickly notice that the familiar approach works differently here. That is exactly why it keeps surprising you.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Territory Building, Wargame |
| BoardGameGeek mechanics | Area Majority / Influence, Area Movement, Dice Rolling |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Avalon Hill |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
The fight between G.I. Joe and Cobra comes to life on your own table. In Risk G.I. Joe: Special Missions you pick one of the two sides and try to reach as many objectives as you can. No world domination this time, but real missions with devious plans that you have to thwart or bring to a successful end. Whoever has the most points after three rounds wins. Every game plays differently. Five different scenarios decide where the conflicts break out, spread across the whole world. That keeps the tension high and you never know exactly how the evening will unfold. You command leaders with their own special powers, move troops and play action cards to grab that one extra advantage. Lose a unit in battle? It simply returns to the fight later on. With 252 miniatures the battlefield really comes alive, from GIs and Wolverines to Cobra Troopers and the H.I.S.S. This is a meaty game for two to four players aged 14 and up, so set aside a full evening. Risk fans will quickly notice that the familiar approach works differently here. That is exactly why it keeps surprising you.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Territory Building, Wargame |
| BoardGameGeek mechanics | Area Majority / Influence, Area Movement, Dice Rolling |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Avalon Hill |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.