Publisher: Leder Games
Get ready for dramatic twists as you throw yourself into the galactic struggle of Arcs!
https://youtu.be/dkxZLj5Yw_M
Arcs is a sharp sci-fi strategy game for 2-4 players, set in a dark but foolish universe. This game plunges you into a galactic struggle full of dramatic twists and surprises.
In Arcs, the key to success is the clever use of your multi-use cards. Decide on your strategy by copying the leader, switching to new tactics, or seizing the initiative for the next round. Timing is everything in this dynamic game.
Every game becomes a unique experience thanks to the self-defined objectives everyone competes for to win. Get ready to crush your enemies by building up your fleet for battle, planning your strategy with three kinds of dice and then rolling them all at once to settle the fight in a flash.
Arcs is a new game from the Leder Games studio, known for titles such as Root: A Game of Woodland Might & Right. What does that mean? That this one is a winner too!
In the Arcs box you will find:
You can see that in the video below!
https://www.youtube.com/watch?v=xv_aXuTTil8
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Science Fiction, Space Exploration, Wargame |
| BoardGameGeek mechanics | Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Dice Rolling, Die Icon Resolution, Hand Management, Trick-taking, Variable Player Powers, Negotiation, Resource to Move, Turn Order: Claim Action |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Leder Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
The comments don't point to a solo mode for Arcs; the game is for 2 to 4 players and players say it really comes alive with 3 or 4 at the table. Opinions about solo modes differ, by the way: some players feel they rarely work well in multiplayer games, while others happily play plenty of games on their own.
Many players find Arcs works really well with two, especially if you enjoy the card play. It does feel different though: sharper and rather harsh, because your gain is directly your opponent's loss and there is little room for deals. Some players therefore prefer three or four, where the dynamics between players matter more.
Players are divided: some call it one of their favourite games, while others find it too harsh and too random and really dislike it. The advice that keeps coming back is to try it once first, ideally with the group you want to play it with, because it stands or falls with players who enjoy conflict and staying flexible.
Players recommend not stripping anything out of the rules, but setting expectations instead: treat the first game as a learning game and warn everyone up front that it gets rough, with stealing, prisoners and bombed cities. Many prefer to explain the rules through the theme and to declare an ambition first themselves, so others can see how it works. Some deliberately play at full strength, exactly to show what a single turn can really do.
Get ready for dramatic twists as you throw yourself into the galactic struggle of Arcs!
https://youtu.be/dkxZLj5Yw_M
Arcs is a sharp sci-fi strategy game for 2-4 players, set in a dark but foolish universe. This game plunges you into a galactic struggle full of dramatic twists and surprises.
In Arcs, the key to success is the clever use of your multi-use cards. Decide on your strategy by copying the leader, switching to new tactics, or seizing the initiative for the next round. Timing is everything in this dynamic game.
Every game becomes a unique experience thanks to the self-defined objectives everyone competes for to win. Get ready to crush your enemies by building up your fleet for battle, planning your strategy with three kinds of dice and then rolling them all at once to settle the fight in a flash.
Arcs is a new game from the Leder Games studio, known for titles such as Root: A Game of Woodland Might & Right. What does that mean? That this one is a winner too!
In the Arcs box you will find:
You can see that in the video below!
https://www.youtube.com/watch?v=xv_aXuTTil8
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Science Fiction, Space Exploration, Wargame |
| BoardGameGeek mechanics | Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Dice Rolling, Die Icon Resolution, Hand Management, Trick-taking, Variable Player Powers, Negotiation, Resource to Move, Turn Order: Claim Action |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Leder Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
The comments don't point to a solo mode for Arcs; the game is for 2 to 4 players and players say it really comes alive with 3 or 4 at the table. Opinions about solo modes differ, by the way: some players feel they rarely work well in multiplayer games, while others happily play plenty of games on their own.
Many players find Arcs works really well with two, especially if you enjoy the card play. It does feel different though: sharper and rather harsh, because your gain is directly your opponent's loss and there is little room for deals. Some players therefore prefer three or four, where the dynamics between players matter more.
Players are divided: some call it one of their favourite games, while others find it too harsh and too random and really dislike it. The advice that keeps coming back is to try it once first, ideally with the group you want to play it with, because it stands or falls with players who enjoy conflict and staying flexible.
Players recommend not stripping anything out of the rules, but setting expectations instead: treat the first game as a learning game and warn everyone up front that it gets rough, with stealing, prisoners and bombed cities. Many prefer to explain the rules through the theme and to declare an ambition first themselves, so others can see how it works. Some deliberately play at full strength, exactly to show what a single turn can really do.