Publisher: Lock 'n Load Publishing
Rugged hills, biting wind and a fight over a few islands far out in the southern ocean. With Lock 'n Load Tactical: Heroes of the Falklands you step into the short but fierce war of 1982 around the Falkland Islands. What was once an expansion is now a complete game in its own right. You and your opponent face off in battles played out down to the level of small squads of soldiers. You get thirteen scenarios to work through together. From the taking of Stanley and South Georgia to the tough but hopeful attacks on Darwin Hill and Goose Green. There is the daring raid on Top Malo House and of course the finale: the fight for the hills around the capital. Two extra scenarios let you play with a what-if question. What if things had gone just a little differently? This is a game for two seasoned players who like depth. Put on your warm coat, grab your night vision goggles and settle in together, because a game takes about four hours. Every choice counts and the tension hangs over the bare hills right up to the end.
| Aantal spelers | 2 |
| BoardGameGeek categories | Modern Warfare, Wargame |
| BoardGameGeek mechanics | Dice Rolling, Hexagon Grid |
| Complexiteit | Kenner |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Lock 'n Load Publishing, LLC. |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
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Rugged hills, biting wind and a fight over a few islands far out in the southern ocean. With Lock 'n Load Tactical: Heroes of the Falklands you step into the short but fierce war of 1982 around the Falkland Islands. What was once an expansion is now a complete game in its own right. You and your opponent face off in battles played out down to the level of small squads of soldiers. You get thirteen scenarios to work through together. From the taking of Stanley and South Georgia to the tough but hopeful attacks on Darwin Hill and Goose Green. There is the daring raid on Top Malo House and of course the finale: the fight for the hills around the capital. Two extra scenarios let you play with a what-if question. What if things had gone just a little differently? This is a game for two seasoned players who like depth. Put on your warm coat, grab your night vision goggles and settle in together, because a game takes about four hours. Every choice counts and the tension hangs over the bare hills right up to the end.
| Aantal spelers | 2 |
| BoardGameGeek categories | Modern Warfare, Wargame |
| BoardGameGeek mechanics | Dice Rolling, Hexagon Grid |
| Complexiteit | Kenner |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Lock 'n Load Publishing, LLC. |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.