Publisher: Nuts! Publishing
In Guerre Éclair you both step into the most exciting days of May 1940. The German armies attack and push west through the Netherlands, Belgium and France. One player leads the advance, the other tries to keep the defence standing. In about an hour you experience an intense battle in which every choice counts. The great thing about this two-player game is the tension you feel from the very first turn. The German player relies on surprise and keeps his real plans hidden. The French and British player has to guess where the blow will fall and then choose: defend a little bit everywhere, or put everything into one spot. Bluffing, thinking ahead and striking at the right moment decide who wins. Designed by Yasushi Nakaguro, suitable from age 14. The game is surprisingly accessible, even if you have never played a wargame before, but it offers plenty of depth for anyone who has been a strategist for years. Cards drive the game, and that makes every session different. Perfect for two people who want to share a historical game of chess full of choices.
| Aantal spelers | 2 |
| BoardGameGeek categories | Wargame, World War II |
| BoardGameGeek mechanics | Area Majority / Influence, Campaign / Battle Card Driven, Dice Rolling, Simulation |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Nuts! Publishing |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
In Guerre Éclair you both step into the most exciting days of May 1940. The German armies attack and push west through the Netherlands, Belgium and France. One player leads the advance, the other tries to keep the defence standing. In about an hour you experience an intense battle in which every choice counts. The great thing about this two-player game is the tension you feel from the very first turn. The German player relies on surprise and keeps his real plans hidden. The French and British player has to guess where the blow will fall and then choose: defend a little bit everywhere, or put everything into one spot. Bluffing, thinking ahead and striking at the right moment decide who wins. Designed by Yasushi Nakaguro, suitable from age 14. The game is surprisingly accessible, even if you have never played a wargame before, but it offers plenty of depth for anyone who has been a strategist for years. Cards drive the game, and that makes every session different. Perfect for two people who want to share a historical game of chess full of choices.
| Aantal spelers | 2 |
| BoardGameGeek categories | Wargame, World War II |
| BoardGameGeek mechanics | Area Majority / Influence, Campaign / Battle Card Driven, Dice Rolling, Simulation |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Nuts! Publishing |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.