Publisher: Garphill Games
Travel to ancient Jerusalem, a city that needs to come back to life. In Ezra & Nehemiah you build the temple and the city walls, teach the Torah to people returning from exile, and keep the fire on the altar burning day and night. There is plenty to do: develop land, travel to villages outside the walls, or focus on rebuilding this great city. The game lasts three weeks, split over three rounds. Using your hand cards, workers and resources, you decide each turn how you contribute. After six days of work comes the Sabbath, a day of rest. Then food is needed and you look back on everything you have achieved. After the third Sabbath, the game ends. Meanwhile, the prophets Haggai and Zechariah keep everyone focused on what really matters. This is a strategy game for 1 to 4 players, designed by Shem Phillips and Sam Macdonald, the duo behind the much loved West Kingdom and South Tigris series. The card system creates tough choices every turn, while you constantly play with and against each other. Thanks to the many ways to set up the game, every play feels different. The double-layered player boards keep your bits neatly in place.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Ancient, City Building, Religious |
| BoardGameGeek mechanics | Hand Management, Tech Trees / Tech Tracks, Variable Set-up, Chaining, Multi-Use Cards, Solo / Solitaire Game, Track Movement |
| Complexiteit | Expert |
| Leeftijd v.a. | 13 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Garphill Games |
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Travel to ancient Jerusalem, a city that needs to come back to life. In Ezra & Nehemiah you build the temple and the city walls, teach the Torah to people returning from exile, and keep the fire on the altar burning day and night. There is plenty to do: develop land, travel to villages outside the walls, or focus on rebuilding this great city. The game lasts three weeks, split over three rounds. Using your hand cards, workers and resources, you decide each turn how you contribute. After six days of work comes the Sabbath, a day of rest. Then food is needed and you look back on everything you have achieved. After the third Sabbath, the game ends. Meanwhile, the prophets Haggai and Zechariah keep everyone focused on what really matters. This is a strategy game for 1 to 4 players, designed by Shem Phillips and Sam Macdonald, the duo behind the much loved West Kingdom and South Tigris series. The card system creates tough choices every turn, while you constantly play with and against each other. Thanks to the many ways to set up the game, every play feels different. The double-layered player boards keep your bits neatly in place.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Ancient, City Building, Religious |
| BoardGameGeek mechanics | Hand Management, Tech Trees / Tech Tracks, Variable Set-up, Chaining, Multi-Use Cards, Solo / Solitaire Game, Track Movement |
| Complexiteit | Expert |
| Leeftijd v.a. | 13 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Garphill Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.