Publisher: Kinson Key Games
Welcome aboard Galactic Cruise, where luxury holidays and space travel come together. We are the first to offer extended-stay cruises through space, and as a supervisor you will play a key role in that. You build the ships, welcome guests, develop new technologies and expand our network. Together with the other supervisors you take the company to the next level. But watch out: this is a contest. In three years the current CEO steps down, and only the best supervisor may take his place.
On your turn you choose from three main actions:
Place workers to carry out two actions in the company network
Launch a ship with a worker on board as pilot
Recall all your workers to receive funding
With your actions you can:
🚀 Collect blueprints
🚀 Build spaceships
🚀 Attract guests
🚀 Create new connections between locations, which opens up more action options
Every decision also affects the markets for resources, which keep changing through the actions of all players.
When you launch a ship, you send a worker along as pilot. That worker visits destinations and experiences "days in space": moments when your guests reward you for your hard work.
By launching ships and reaching company goals, you earn progress cubes. As soon as there are enough cubes on the progress track, the game ends. Whoever has the most victory points becomes the new CEO of Galactic Cruise.
You can find the English rules here: Galactic Cruise rulebook (EN)
Would you rather watch a video? See below!
https://www.youtube.com/watch?v=C63q_ViNayM
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Aviation / Flight, Economic, Industry / Manufacturing, Science Fiction, Space Exploration |
| BoardGameGeek mechanics | Action Points, Hand Management, Modular Board, Set Collection, Variable Set-up, Worker Placement, Connections, Different Worker Types, End Game Bonuses, Income, Market, Multi-Use Cards, Open Drafting, Solo / Solitaire Game, Track Movement, Victory Points as a Resource |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Kinson Key Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Yes, players are very enthusiastic about the two player game. The neutral workers you place on the board take almost no extra effort, yet they still create that familiar bumping for the best spots. Some even prefer it with two, because you wait less and the game stays shorter.
Players say there isn't: a lot depends on the setup and which bonuses are available. Some score big with long trips featuring several days in space plus high reputation, while others find many short flights pay off better. Several players do warn that plans which only pay off very late tend to fail, because the game ends sooner than you expect.
It is a heavy game with plenty of interlocking systems, and players say the board can feel overwhelming at first. Still, most find that everything clicks after a single round, helped by the strong theme and the handy icon reference booklet. According to players, learning it alongside someone who explains it makes the start much easier.
Players find Galactic Cruise to be roughly the same weight as Ark Nova, so if you can handle that one, this will work too. They do mention that teaching it takes quite a while, while playing feels smooth and forgiving because there are many ways to get resources. Several players also call it less mean than Ark Nova.
Solo players are very happy with the bot Rachael: she plays almost like a real opponent, and you can pick from several difficulty levels. They do mention you first have to work through about ten extra pages of rules and that you need a big table, but after a few games it runs smoothly. Opinions differ on the bot's score: some find it swings a lot, while others enjoy that surprise.
Yes, players are positive about it with two. There's less waiting between turns, the game runs shorter, and you can plan ahead a bit more calmly. An NPC player sits on the board taking up spots, but players say it adds hardly any extra rules to keep track of.
Welcome aboard Galactic Cruise, where luxury holidays and space travel come together. We are the first to offer extended-stay cruises through space, and as a supervisor you will play a key role in that. You build the ships, welcome guests, develop new technologies and expand our network. Together with the other supervisors you take the company to the next level. But watch out: this is a contest. In three years the current CEO steps down, and only the best supervisor may take his place.
On your turn you choose from three main actions:
Place workers to carry out two actions in the company network
Launch a ship with a worker on board as pilot
Recall all your workers to receive funding
With your actions you can:
🚀 Collect blueprints
🚀 Build spaceships
🚀 Attract guests
🚀 Create new connections between locations, which opens up more action options
Every decision also affects the markets for resources, which keep changing through the actions of all players.
When you launch a ship, you send a worker along as pilot. That worker visits destinations and experiences "days in space": moments when your guests reward you for your hard work.
By launching ships and reaching company goals, you earn progress cubes. As soon as there are enough cubes on the progress track, the game ends. Whoever has the most victory points becomes the new CEO of Galactic Cruise.
You can find the English rules here: Galactic Cruise rulebook (EN)
Would you rather watch a video? See below!
https://www.youtube.com/watch?v=C63q_ViNayM
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Aviation / Flight, Economic, Industry / Manufacturing, Science Fiction, Space Exploration |
| BoardGameGeek mechanics | Action Points, Hand Management, Modular Board, Set Collection, Variable Set-up, Worker Placement, Connections, Different Worker Types, End Game Bonuses, Income, Market, Multi-Use Cards, Open Drafting, Solo / Solitaire Game, Track Movement, Victory Points as a Resource |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Kinson Key Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Yes, players are very enthusiastic about the two player game. The neutral workers you place on the board take almost no extra effort, yet they still create that familiar bumping for the best spots. Some even prefer it with two, because you wait less and the game stays shorter.
Players say there isn't: a lot depends on the setup and which bonuses are available. Some score big with long trips featuring several days in space plus high reputation, while others find many short flights pay off better. Several players do warn that plans which only pay off very late tend to fail, because the game ends sooner than you expect.
It is a heavy game with plenty of interlocking systems, and players say the board can feel overwhelming at first. Still, most find that everything clicks after a single round, helped by the strong theme and the handy icon reference booklet. According to players, learning it alongside someone who explains it makes the start much easier.
Players find Galactic Cruise to be roughly the same weight as Ark Nova, so if you can handle that one, this will work too. They do mention that teaching it takes quite a while, while playing feels smooth and forgiving because there are many ways to get resources. Several players also call it less mean than Ark Nova.
Solo players are very happy with the bot Rachael: she plays almost like a real opponent, and you can pick from several difficulty levels. They do mention you first have to work through about ten extra pages of rules and that you need a big table, but after a few games it runs smoothly. Opinions differ on the bot's score: some find it swings a lot, while others enjoy that surprise.
Yes, players are positive about it with two. There's less waiting between turns, the game runs shorter, and you can plan ahead a bit more calmly. An NPC player sits on the board taking up spots, but players say it adds hardly any extra rules to keep track of.