Publisher: Griggling Games
Imagine humanity heading into space, not as soldiers but as builders and explorers. In Destination: Neptune you lead an organisation with the means and the nerve to explore worlds beyond Earth. You build factories, bases and colonies in places all across our solar system. Whoever plans well and handles fuel, money and research carefully will get the furthest. The game runs through four eras of space travel. Cards are the heart of it all: most give you an immediate action, and after that something often happens for everyone at the table. You can also sell cards for money. A sold card ends up on the Opportunity Track next to the board, where anyone can still use it later. You unlock new technology by playing the right cards and paying for them, because without research you will not get far in most places. At the end of each era you score points for everything you have built. Large trading posts, colonies, fame and well chosen purchases all count. When the last deck runs out, the player with the most points wins. Expect about ninety minutes full of choices, together at the table, while you conquer space step by step.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Economic, Educational, Science Fiction, Space Exploration, Territory Building |
| BoardGameGeek mechanics | Area Majority / Influence, Hand Management, Pick-up and Deliver |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Griggling Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
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Imagine humanity heading into space, not as soldiers but as builders and explorers. In Destination: Neptune you lead an organisation with the means and the nerve to explore worlds beyond Earth. You build factories, bases and colonies in places all across our solar system. Whoever plans well and handles fuel, money and research carefully will get the furthest. The game runs through four eras of space travel. Cards are the heart of it all: most give you an immediate action, and after that something often happens for everyone at the table. You can also sell cards for money. A sold card ends up on the Opportunity Track next to the board, where anyone can still use it later. You unlock new technology by playing the right cards and paying for them, because without research you will not get far in most places. At the end of each era you score points for everything you have built. Large trading posts, colonies, fame and well chosen purchases all count. When the last deck runs out, the player with the most points wins. Expect about ninety minutes full of choices, together at the table, while you conquer space step by step.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Economic, Educational, Science Fiction, Space Exploration, Territory Building |
| BoardGameGeek mechanics | Area Majority / Influence, Hand Management, Pick-up and Deliver |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Griggling Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.