Publisher: Board & Dice
Travel back to ancient China, to a time of conflict and great change. In Tianxia you lead a noble family. Around 260 BC, seven kingdoms fight for power, while the nomads draw ever closer to the northern border. Your task? Earn prestige and win the favour of the mighty rulers. The game lasts four rounds. You appoint governors in the regions, strengthen the ruling families and sell goods to the merchant ships that sail along the coast. Meanwhile, you must not forget the threat from the north. Train soldiers, build walls and towers, and hold back the invaders. Every round the nomads advance further and their army grows. When they reach the border, a battle follows that affects everyone at the table. What makes Tianxia so special is the mix of calm building strategy and exciting tower defence. Each player controls a family with its own strength, so no two games feel the same. There are several roads to victory, so you decide how your realm grows. With a pleasant solo mode and a variant for two players, there is plenty for everyone to discover. Whoever is the best governor, politician, trader and defender wins the game.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Ancient, Economic |
| BoardGameGeek mechanics | Set Collection, Variable Player Powers, Variable Set-up, Worker Placement, Contracts, End Game Bonuses, Income, Multi-Use Cards, Solo / Solitaire Game, Turn Order: Pass Order |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Board & Dice |
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Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Travel back to ancient China, to a time of conflict and great change. In Tianxia you lead a noble family. Around 260 BC, seven kingdoms fight for power, while the nomads draw ever closer to the northern border. Your task? Earn prestige and win the favour of the mighty rulers. The game lasts four rounds. You appoint governors in the regions, strengthen the ruling families and sell goods to the merchant ships that sail along the coast. Meanwhile, you must not forget the threat from the north. Train soldiers, build walls and towers, and hold back the invaders. Every round the nomads advance further and their army grows. When they reach the border, a battle follows that affects everyone at the table. What makes Tianxia so special is the mix of calm building strategy and exciting tower defence. Each player controls a family with its own strength, so no two games feel the same. There are several roads to victory, so you decide how your realm grows. With a pleasant solo mode and a variant for two players, there is plenty for everyone to discover. Whoever is the best governor, politician, trader and defender wins the game.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Ancient, Economic |
| BoardGameGeek mechanics | Set Collection, Variable Player Powers, Variable Set-up, Worker Placement, Contracts, End Game Bonuses, Income, Multi-Use Cards, Solo / Solitaire Game, Turn Order: Pass Order |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Board & Dice |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.