Publisher: Scorpion Masqué
Get ready for landing! Sky Team is a cooperative game for 2 players only, in which you play a pilot and co-pilot at the controls of an aeroplane.
Please note: this is the English version of the game!
Your goal is to work together as a team to land your plane at different airports around the world. Silently assign your dice to the right spaces in your cockpit to balance the axis of your plane, control the speed, activate the flaps, lower the landing gear, contact the control tower to clear your path and even drink a cup of coffee to boost your concentration enough to change the value of your dice.
From Montreal to Tokyo, discover 11 airports and 21 exciting scenarios inspired by real landing conditions. Wind, kerosene, leaks, traffic, ice... Every airport has its own challenges! Watch out for turbulence, it could be a bumpy ride!
https://www.youtube.com/watch?v=kRFEl3bXXqA
| Aantal spelers | 2 |
| BoardGameGeek categories | Aviation / Flight, Dice |
| BoardGameGeek mechanics | Cooperative Game, Dice Rolling, Scenario / Mission / Campaign Game, Variable Player Powers, Variable Set-up, Communication Limits, Turn Order: Progressive, Worker Placement with Dice Workers |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Scorpion Masqué |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Sky Team is built for two players, but plenty of people use a solo variant: you roll the dice for both seats and place them turn by turn. They say it works nicely and stays challenging, though some feel the thrill of silent teamwork really only shines with two.
Most players say it comes down to your decisions: with coffee, good timing and thinking ahead, you can handle almost anything. At the black airports, and especially with the kerosene module, some people do feel luck plays a bigger role, since you have to save low dice. And yes, if you both roll four sixes, chance briefly takes over.
Players notice that every landing plays out differently, because you work with dice and keep reacting to what your partner does. The game has lots of different airports with their own modules and difficulty levels, and the publisher keeps adding new ones online. Players say it takes dozens of games to work through everything.
Officially Sky Team is made for two people, but players have come up with plenty of ways to fly solo. Many take on both roles themselves and keep the other role's dice hidden until it's that role's turn. Others use fan variants where you roll the dice one at a time, which they say still gives a nice puzzle.
Officially the game is made for two, but some players still try it with four: two people per seat, taking turns placing a die or hinting by whispering and pointing. Others enjoy it less, because within your pair you do want to talk without the other duo hearing. Want to give it a go? Just keep it light and don't take it too seriously.
Players find the teamwork really intense: every die your partner places shapes what you do next. You can talk between rolls, but once the dice are rolled you don't discuss the numbers anymore. It's exactly that silent reading of each other that makes a successful landing so satisfying, many players say.
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Get ready for landing! Sky Team is a cooperative game for 2 players only, in which you play a pilot and co-pilot at the controls of an aeroplane.
Please note: this is the English version of the game!
Your goal is to work together as a team to land your plane at different airports around the world. Silently assign your dice to the right spaces in your cockpit to balance the axis of your plane, control the speed, activate the flaps, lower the landing gear, contact the control tower to clear your path and even drink a cup of coffee to boost your concentration enough to change the value of your dice.
From Montreal to Tokyo, discover 11 airports and 21 exciting scenarios inspired by real landing conditions. Wind, kerosene, leaks, traffic, ice... Every airport has its own challenges! Watch out for turbulence, it could be a bumpy ride!
https://www.youtube.com/watch?v=kRFEl3bXXqA
| Aantal spelers | 2 |
| BoardGameGeek categories | Aviation / Flight, Dice |
| BoardGameGeek mechanics | Cooperative Game, Dice Rolling, Scenario / Mission / Campaign Game, Variable Player Powers, Variable Set-up, Communication Limits, Turn Order: Progressive, Worker Placement with Dice Workers |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Scorpion Masqué |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Sky Team is built for two players, but plenty of people use a solo variant: you roll the dice for both seats and place them turn by turn. They say it works nicely and stays challenging, though some feel the thrill of silent teamwork really only shines with two.
Most players say it comes down to your decisions: with coffee, good timing and thinking ahead, you can handle almost anything. At the black airports, and especially with the kerosene module, some people do feel luck plays a bigger role, since you have to save low dice. And yes, if you both roll four sixes, chance briefly takes over.
Players notice that every landing plays out differently, because you work with dice and keep reacting to what your partner does. The game has lots of different airports with their own modules and difficulty levels, and the publisher keeps adding new ones online. Players say it takes dozens of games to work through everything.
Officially Sky Team is made for two people, but players have come up with plenty of ways to fly solo. Many take on both roles themselves and keep the other role's dice hidden until it's that role's turn. Others use fan variants where you roll the dice one at a time, which they say still gives a nice puzzle.
Officially the game is made for two, but some players still try it with four: two people per seat, taking turns placing a die or hinting by whispering and pointing. Others enjoy it less, because within your pair you do want to talk without the other duo hearing. Want to give it a go? Just keep it light and don't take it too seriously.
Players find the teamwork really intense: every die your partner places shapes what you do next. You can talk between rolls, but once the dice are rolled you don't discuss the numbers anymore. It's exactly that silent reading of each other that makes a successful landing so satisfying, many players say.