Publisher: Ares Games
Big battles get even bigger with Quartermaster General WW2 Total War. This expansion for the base game gives you a mountain of new choices at the table, without a game suddenly taking much longer. Gather your friends and raise the stakes. The biggest new addition is the air forces. They bring a completely new layer to the conflict. You can use them to protect your armies and navies, or swoop down on enemy aircraft right next to you. On top of that, Chinese and French troops enter the field, which changes the opening straight away and forces you to think in new ways. With the Bolster cards you can also respond directly from your hand to what your opponents do. And then there are the 'what if' cards. These let you carry out plans that were actually drawn up in real life but never went ahead, such as Operation Sea Lion and the invasion of Great Britain. The setup remains quick and easy to learn, but all these additions make you want to come back to the table again and again. Please note: this is an expansion and you need the base game to play it.
| Aantal spelers | 2 - 6 |
| BoardGameGeek categories | Wargame, World War II, Expansion for Base-game |
| BoardGameGeek mechanics | Campaign / Battle Card Driven, Hand Management, Variable Player Powers, Team-Based Game |
| Complexiteit | Kenner |
| Leeftijd v.a. | 13 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Ares Games |
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Big battles get even bigger with Quartermaster General WW2 Total War. This expansion for the base game gives you a mountain of new choices at the table, without a game suddenly taking much longer. Gather your friends and raise the stakes. The biggest new addition is the air forces. They bring a completely new layer to the conflict. You can use them to protect your armies and navies, or swoop down on enemy aircraft right next to you. On top of that, Chinese and French troops enter the field, which changes the opening straight away and forces you to think in new ways. With the Bolster cards you can also respond directly from your hand to what your opponents do. And then there are the 'what if' cards. These let you carry out plans that were actually drawn up in real life but never went ahead, such as Operation Sea Lion and the invasion of Great Britain. The setup remains quick and easy to learn, but all these additions make you want to come back to the table again and again. Please note: this is an expansion and you need the base game to play it.
| Aantal spelers | 2 - 6 |
| BoardGameGeek categories | Wargame, World War II, Expansion for Base-game |
| BoardGameGeek mechanics | Campaign / Battle Card Driven, Hand Management, Variable Player Powers, Team-Based Game |
| Complexiteit | Kenner |
| Leeftijd v.a. | 13 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Ares Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.