Publisher: Phalanx
Buy, bribe and eliminate opponents to seize power in the mysterious districts of Victorian London.
Welcome to the heart of Victorian London, a city full of mystery, intrigue and colourful characters. In 'Nanty Narking' you step into the shoes of influential figures from the literature of Dickens and Doyle. Through card-driven actions you place agents and put up buildings on the map of London, while pursuing secret goals and trying to outsmart your opponents.
Each turn you play a card and carry out the actions shown on it. This can range from placing agents and putting up buildings to special actions that change the course of the game. At the start of the game every player receives a secret personality card with specific victory conditions, so you never know for sure what your fellow players are aiming for. Strategy and bluffing are essential to claim victory.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Bluffing, City Building, Deduction, Miniatures, Post-Napoleonic |
| BoardGameGeek mechanics | Area Majority / Influence, Dice Rolling, Hand Management, Events, Hidden Roles, Interrupts, Roles with Asymmetric Information, Take That |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Phalanx |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Buy, bribe and eliminate opponents to seize power in the mysterious districts of Victorian London.
Welcome to the heart of Victorian London, a city full of mystery, intrigue and colourful characters. In 'Nanty Narking' you step into the shoes of influential figures from the literature of Dickens and Doyle. Through card-driven actions you place agents and put up buildings on the map of London, while pursuing secret goals and trying to outsmart your opponents.
Each turn you play a card and carry out the actions shown on it. This can range from placing agents and putting up buildings to special actions that change the course of the game. At the start of the game every player receives a secret personality card with specific victory conditions, so you never know for sure what your fellow players are aiming for. Strategy and bluffing are essential to claim victory.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Bluffing, City Building, Deduction, Miniatures, Post-Napoleonic |
| BoardGameGeek mechanics | Area Majority / Influence, Dice Rolling, Hand Management, Events, Hidden Roles, Interrupts, Roles with Asymmetric Information, Take That |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Phalanx |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.