Publisher: Modiphius
Settlers, Brotherhood of Steel, Raiders or the last remnants of the NCR: it does not matter who you are. Only one thing counts, and that is who rules the Wasteland. In Fallout Power Play you step into the shoes of one of these famous factions and fight for power. Each round you send your Agents and Quests to six well-known locations. You complete missions, drive your opponents out of areas and try to gain the most influence everywhere. Meanwhile you answer the other players' moves with Power Play cards, while the Wasteland itself also throws a spanner in the works with unexpected events. Whoever has the most influence at a location at the end of a round scores the victory points. Forge alliances and break them again, keep your friends close and your enemies even closer. The first player to reach 10 victory points wins. An exciting card game for 2 to 4 players, in which nobody knows for sure who will be in power next. Perfect for an evening full of cunning, cooperation and betrayal at the table.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Card Game, Science Fiction, Video Game Theme |
| BoardGameGeek mechanics | King of the Hill, Take That |
| Complexiteit | Familie |
| Leeftijd v.a. | 13 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Modiphius |
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Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Settlers, Brotherhood of Steel, Raiders or the last remnants of the NCR: it does not matter who you are. Only one thing counts, and that is who rules the Wasteland. In Fallout Power Play you step into the shoes of one of these famous factions and fight for power. Each round you send your Agents and Quests to six well-known locations. You complete missions, drive your opponents out of areas and try to gain the most influence everywhere. Meanwhile you answer the other players' moves with Power Play cards, while the Wasteland itself also throws a spanner in the works with unexpected events. Whoever has the most influence at a location at the end of a round scores the victory points. Forge alliances and break them again, keep your friends close and your enemies even closer. The first player to reach 10 victory points wins. An exciting card game for 2 to 4 players, in which nobody knows for sure who will be in power next. Perfect for an evening full of cunning, cooperation and betrayal at the table.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Card Game, Science Fiction, Video Game Theme |
| BoardGameGeek mechanics | King of the Hill, Take That |
| Complexiteit | Familie |
| Leeftijd v.a. | 13 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Modiphius |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.