Publisher: GMT Games
Step back in time to two famous battles from the American Civil War. In Clash of Giants: Civil War you experience Second Bull Run and Gettysburg, one a great victory for General Lee, the other his heaviest defeat. Both battles start small, with few troops on the field, and grow into huge clashes. You play with two people at the table and slowly feel the tension rise as more and more units appear. The game is all about real choices and the fog of war. You give your commanders orders, but whether they do exactly what you want is another matter. Fresh troops sometimes arrive too late or by the wrong road. The artillery works in a surprisingly simple way: markers go into a cup and half of them are drawn at random, so whoever has more guns has a better chance of support. That keeps everything moving along without complicated rules slowing you down. Every unit has its own value based on morale, training and experience, but even a weak brigade can have its heroic moment. The system is made for the player: realistic outcomes without endless puzzling over procedures. You can play it together or explore it on your own, since there are no hidden counters involved. For fans of the Civil War or the Clash of Giants series, this is an afternoon full of tension and adventure.
| Aantal spelers | 2 |
| BoardGameGeek categories | American Civil War, Civil War, Wargame |
| BoardGameGeek mechanics | Chit-Pull System, Hexagon Grid, Roll / Spin and Move, Zone of Control |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | GMT Games |
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Only customers who bought this game can leave a review. Check the invitation in your email.
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Step back in time to two famous battles from the American Civil War. In Clash of Giants: Civil War you experience Second Bull Run and Gettysburg, one a great victory for General Lee, the other his heaviest defeat. Both battles start small, with few troops on the field, and grow into huge clashes. You play with two people at the table and slowly feel the tension rise as more and more units appear. The game is all about real choices and the fog of war. You give your commanders orders, but whether they do exactly what you want is another matter. Fresh troops sometimes arrive too late or by the wrong road. The artillery works in a surprisingly simple way: markers go into a cup and half of them are drawn at random, so whoever has more guns has a better chance of support. That keeps everything moving along without complicated rules slowing you down. Every unit has its own value based on morale, training and experience, but even a weak brigade can have its heroic moment. The system is made for the player: realistic outcomes without endless puzzling over procedures. You can play it together or explore it on your own, since there are no hidden counters involved. For fans of the Civil War or the Clash of Giants series, this is an afternoon full of tension and adventure.
| Aantal spelers | 2 |
| BoardGameGeek categories | American Civil War, Civil War, Wargame |
| BoardGameGeek mechanics | Chit-Pull System, Hexagon Grid, Roll / Spin and Move, Zone of Control |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | GMT Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.