Publisher: LUDONAUTE
In CIV: Carta Impera Victoria you build your own civilisation. You play cards from six different areas: military, religion, economy, science, culture and utopia. Whoever is first to reach the top in one of those areas writes history. Sounds simple, but your fellow players are not sitting still either. While you work on your empire, they may be getting scarily close to victory. And then comes the fun part: you can make deals. Team up with another player for a moment to slow down the one who is out in front. But watch out, because today's friend can be tomorrow's opponent. The 104 cards are spread over three eras, from early civilisation to the far future. Is one plan stuck? Then it is time to change course and look for another route to victory. Each area gives you special powers once you have collected enough cards. Some effects work permanently, others you hand in for a surprising advantage. The right combination can win you the game, often at the moment nobody sees it coming. There are rules for a one on one game, for two teams of two, and for three or four players. So it plays just as well with two people as with a full group.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Card Game |
| BoardGameGeek mechanics | Deck, Bag, and Pool Building, Hand Management, Set Collection, Variable Player Powers, Closed Drafting, Layering, Race, Tags, Take That |
| Complexiteit | Familie |
| Leeftijd v.a. | 8 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | LUDONAUTE |
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In CIV: Carta Impera Victoria you build your own civilisation. You play cards from six different areas: military, religion, economy, science, culture and utopia. Whoever is first to reach the top in one of those areas writes history. Sounds simple, but your fellow players are not sitting still either. While you work on your empire, they may be getting scarily close to victory. And then comes the fun part: you can make deals. Team up with another player for a moment to slow down the one who is out in front. But watch out, because today's friend can be tomorrow's opponent. The 104 cards are spread over three eras, from early civilisation to the far future. Is one plan stuck? Then it is time to change course and look for another route to victory. Each area gives you special powers once you have collected enough cards. Some effects work permanently, others you hand in for a surprising advantage. The right combination can win you the game, often at the moment nobody sees it coming. There are rules for a one on one game, for two teams of two, and for three or four players. So it plays just as well with two people as with a full group.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Card Game |
| BoardGameGeek mechanics | Deck, Bag, and Pool Building, Hand Management, Set Collection, Variable Player Powers, Closed Drafting, Layering, Race, Tags, Take That |
| Complexiteit | Familie |
| Leeftijd v.a. | 8 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | LUDONAUTE |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.