Publisher: Lucky Duck Games
Welcome to Paris, the year 2400. The city has changed, and not just a little. Androids walk among people without you spotting them, cybernetic implants have become completely normal and Cyberspace is just as real to many people as the world outside. A huge see-through dome hangs over half a district, where only the rich live with clean water and fresh air. Outside it, life is a lot harder. In Chronicles of Crime 2400 you step right into that future and solve crimes that would never be cracked without all the new technology. You are not on your own. Your Cyber Raven examines clues and searches the web for information about suspects. During a scenario you can get implants yourself that give you more options. Super senses to find evidence at the crime scene, a little device to check whether someone is really human, or a zapper to shut down electronics. But watch out, because the tech does not always work in your favour. Are you talking to a human or to an android? And who is hiding behind that avatar you meet in the virtual world? This is a standalone game, so you need nothing else to get started. Play it on your own or with up to four investigators, together at the table, all looking for the truth. Expect about ninety minutes of puzzling, talking and putting the pieces together. It is a game that pulls you in and that you keep discussing after the lights are out.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Adventure, Deduction, Murder / Mystery, Science Fiction |
| BoardGameGeek mechanics | Cooperative Game, Scenario / Mission / Campaign Game, Storytelling, Variable Player Powers |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Lucky Duck Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Welcome to Paris, the year 2400. The city has changed, and not just a little. Androids walk among people without you spotting them, cybernetic implants have become completely normal and Cyberspace is just as real to many people as the world outside. A huge see-through dome hangs over half a district, where only the rich live with clean water and fresh air. Outside it, life is a lot harder. In Chronicles of Crime 2400 you step right into that future and solve crimes that would never be cracked without all the new technology. You are not on your own. Your Cyber Raven examines clues and searches the web for information about suspects. During a scenario you can get implants yourself that give you more options. Super senses to find evidence at the crime scene, a little device to check whether someone is really human, or a zapper to shut down electronics. But watch out, because the tech does not always work in your favour. Are you talking to a human or to an android? And who is hiding behind that avatar you meet in the virtual world? This is a standalone game, so you need nothing else to get started. Play it on your own or with up to four investigators, together at the table, all looking for the truth. Expect about ninety minutes of puzzling, talking and putting the pieces together. It is a game that pulls you in and that you keep discussing after the lights are out.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Adventure, Deduction, Murder / Mystery, Science Fiction |
| BoardGameGeek mechanics | Cooperative Game, Scenario / Mission / Campaign Game, Storytelling, Variable Player Powers |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Lucky Duck Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.