Publisher: Matagot
Deep under water, no one can hear you scream. In Captain SONAR you dive into the sea with your crew, aboard a modern submarine. Somewhere in the dark water sits the enemy. Find them, sink them and make sure you keep sailing yourself. Every role counts and every second is thrilling. You sit together on one side of the table and each take a place on the submarine. The captain decides where the ship goes and calls out the course. The radio operator listens closely to the enemy captain and tries to work out where they are hiding. The engineer prepares torpedoes, mines and other devices for battle. Without a good team the captain is nothing, so talk, think along and work together. You can play in two ways. Turn by turn, calm and clear, or all at the same time, with the tension racing through your body. The moment a captain launches an attack, everything goes quiet. Hit or miss? Then it starts again, with the enemy slipping away just in time or with wreckage on the seabed. There are several maps in the box, from easy to tough.
| Aantal spelers | 2 - 8 |
| BoardGameGeek categories | Deduction, Fighting, Modern Warfare, Nautical, Real-time |
| BoardGameGeek mechanics | Grid Movement, Line Drawing, Role Playing, Secret Unit Deployment, Simulation, Deduction, Hidden Movement, Real-Time, Team-Based Game |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Matagot |
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Usually back in stock within 14 days
Deep under water, no one can hear you scream. In Captain SONAR you dive into the sea with your crew, aboard a modern submarine. Somewhere in the dark water sits the enemy. Find them, sink them and make sure you keep sailing yourself. Every role counts and every second is thrilling. You sit together on one side of the table and each take a place on the submarine. The captain decides where the ship goes and calls out the course. The radio operator listens closely to the enemy captain and tries to work out where they are hiding. The engineer prepares torpedoes, mines and other devices for battle. Without a good team the captain is nothing, so talk, think along and work together. You can play in two ways. Turn by turn, calm and clear, or all at the same time, with the tension racing through your body. The moment a captain launches an attack, everything goes quiet. Hit or miss? Then it starts again, with the enemy slipping away just in time or with wreckage on the seabed. There are several maps in the box, from easy to tough.
| Aantal spelers | 2 - 8 |
| BoardGameGeek categories | Deduction, Fighting, Modern Warfare, Nautical, Real-time |
| BoardGameGeek mechanics | Grid Movement, Line Drawing, Role Playing, Secret Unit Deployment, Simulation, Deduction, Hidden Movement, Real-Time, Team-Based Game |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Matagot |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.