Publisher: Play All Day Games
In Call of the Wild you don't talk, you roar, squeak and moo. Everyone imitates an animal with one of the five sounds, and that makes for a table full of cheerful chaos. Sounds easy? Just wait until you notice that nobody can be trusted anymore. Each player gets a set of ten cards and draws two. You secretly place one in front of you and make the matching animal sound. Do you hear someone making the same sound? Then you can pair up and turn your cards over. If you were both honest, the animals mate and you each score a point. But if the other player secretly had a predator ready, your animal gets eaten and the points go to the hunter. Luckily, you have a few ways to fight back. You choose who you go with yourself, so anyone who loses your trust is left alone with no points. And do you suspect that someone wants to catch you out? Then play the animal that devours their animal and turn the tables. As soon as someone has played their last card, the game ends and the player with the most points wins. Short, busy and wonderfully mean.
| Aantal spelers | 3 - 6 |
| BoardGameGeek categories | Action / Dexterity, Animals, Bluffing, Card Game, Children's Game, Fantasy, Humor, Negotiation, Party Game, Print & Play, Real-time |
| BoardGameGeek mechanics | Rock-Paper-Scissors, Simultaneous Action Selection, Trading, Deduction, Prisoner's Dilemma, Race, Real-Time |
| Complexiteit | Familie |
| Leeftijd v.a. | 8 |
| Speeltijd | +/- 15 |
| Taal | Engels |
| Uitgever | Play All Day Games |
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Usually back in stock within 14 days
In Call of the Wild you don't talk, you roar, squeak and moo. Everyone imitates an animal with one of the five sounds, and that makes for a table full of cheerful chaos. Sounds easy? Just wait until you notice that nobody can be trusted anymore. Each player gets a set of ten cards and draws two. You secretly place one in front of you and make the matching animal sound. Do you hear someone making the same sound? Then you can pair up and turn your cards over. If you were both honest, the animals mate and you each score a point. But if the other player secretly had a predator ready, your animal gets eaten and the points go to the hunter. Luckily, you have a few ways to fight back. You choose who you go with yourself, so anyone who loses your trust is left alone with no points. And do you suspect that someone wants to catch you out? Then play the animal that devours their animal and turn the tables. As soon as someone has played their last card, the game ends and the player with the most points wins. Short, busy and wonderfully mean.
| Aantal spelers | 3 - 6 |
| BoardGameGeek categories | Action / Dexterity, Animals, Bluffing, Card Game, Children's Game, Fantasy, Humor, Negotiation, Party Game, Print & Play, Real-time |
| BoardGameGeek mechanics | Rock-Paper-Scissors, Simultaneous Action Selection, Trading, Deduction, Prisoner's Dilemma, Race, Real-Time |
| Complexiteit | Familie |
| Leeftijd v.a. | 8 |
| Speeltijd | +/- 15 |
| Taal | Engels |
| Uitgever | Play All Day Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.