Publisher: Devious Weasel Games
In Bemused you play a muse who wants to bring her human artist great fame. But you can only do that by knocking out your artist's rivals. With doubts and fears you pile on the pressure, until an opponent goes mad inside. Or worse. This is not a game where you quietly wait for your turn. At the table there is talking, bluffing and negotiating to your heart's content. Every player has an artist with a unique power and a hand full of cards. On your turn you place doubt or fear on someone else, while trying to stay out of the firing line yourself. If an artist collects five of those cards, madness strikes. And whoever carries more fear than doubt goes under and turns into a phantasm that keeps haunting the others. Even then you can still win, because nothing here is ever completely lost. The best part is the hidden bond between artists. Every artist has a secret twin soul and a secret that determines how your points turn out at the end. Reveal that bond and you gain new powers, but it can also work against you. At first glance Bemused looks light, but beneath the surface lies a game full of tricks, choices and double meanings.
| Aantal spelers | 4 - 6 |
| BoardGameGeek categories | Bluffing, Card Game, Fantasy, Negotiation |
| BoardGameGeek mechanics | Hand Management, Variable Player Powers, Hidden Victory Points, Take That |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Devious Weasel Games |
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Only customers who bought this game can leave a review. Check the invitation in your email.
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In Bemused you play a muse who wants to bring her human artist great fame. But you can only do that by knocking out your artist's rivals. With doubts and fears you pile on the pressure, until an opponent goes mad inside. Or worse. This is not a game where you quietly wait for your turn. At the table there is talking, bluffing and negotiating to your heart's content. Every player has an artist with a unique power and a hand full of cards. On your turn you place doubt or fear on someone else, while trying to stay out of the firing line yourself. If an artist collects five of those cards, madness strikes. And whoever carries more fear than doubt goes under and turns into a phantasm that keeps haunting the others. Even then you can still win, because nothing here is ever completely lost. The best part is the hidden bond between artists. Every artist has a secret twin soul and a secret that determines how your points turn out at the end. Reveal that bond and you gain new powers, but it can also work against you. At first glance Bemused looks light, but beneath the surface lies a game full of tricks, choices and double meanings.
| Aantal spelers | 4 - 6 |
| BoardGameGeek categories | Bluffing, Card Game, Fantasy, Negotiation |
| BoardGameGeek mechanics | Hand Management, Variable Player Powers, Hidden Victory Points, Take That |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Devious Weasel Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.