Publisher: Hegemonic Project Games
The year is 2010 and the world is changing at a furious pace. The power of the United States is starting to crumble, while other great powers are only too happy to step forward. In the east, Beijing is growing into a giant. Meanwhile, Moscow plays an exciting game of chess with Washington and answers every move. And in the middle of those troubled waters, the European Union is looking for its own place on the world stage. In World Order you take charge of one of the four great powers of that decade: the United States, China, Russia or the European Union. With diplomacy, economic strength and military power you expand your influence across the whole world. Forge alliances, tie countries to you through economic dependence, or become the military giant nobody dares to mess with. This game brings real theory about world politics together with exciting play at the table. Expect around three hours in which two to four players fight for power. Who will take the lead in this new world order? Show the other great powers that a new era is beginning.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Economic, Educational, Political |
| BoardGameGeek mechanics | Area Majority / Influence, Deck, Bag, and Pool Building, Hand Management, Variable Player Powers, Multi-Use Cards, Solo / Solitaire Game |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Hegemonic Project Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
The year is 2010 and the world is changing at a furious pace. The power of the United States is starting to crumble, while other great powers are only too happy to step forward. In the east, Beijing is growing into a giant. Meanwhile, Moscow plays an exciting game of chess with Washington and answers every move. And in the middle of those troubled waters, the European Union is looking for its own place on the world stage. In World Order you take charge of one of the four great powers of that decade: the United States, China, Russia or the European Union. With diplomacy, economic strength and military power you expand your influence across the whole world. Forge alliances, tie countries to you through economic dependence, or become the military giant nobody dares to mess with. This game brings real theory about world politics together with exciting play at the table. Expect around three hours in which two to four players fight for power. Who will take the lead in this new world order? Show the other great powers that a new era is beginning.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Economic, Educational, Political |
| BoardGameGeek mechanics | Area Majority / Influence, Deck, Bag, and Pool Building, Hand Management, Variable Player Powers, Multi-Use Cards, Solo / Solitaire Game |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Hegemonic Project Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.