Publisher: Academy Games
It is 1812 and the world is ablaze. Napoleon wants to take all of Europe, while England does everything it can to stop him. Far from that fighting, the young United States decides to go on the attack itself. While the British armies are busy with Napoleon, the Americans march towards Canada. Caught by surprise, Great Britain suddenly has to fight on two fronts. In 1812: The Invasion of Canada you step into the shoes of one of the sides in this war. On the British side you fight with the Redcoats, the Canadian militia or the Native Americans. On the American side, the regular army and the American militia stand ready. Players on the same side talk things over, make plans and go to battle shoulder to shoulder. This creates lovely moments of thinking together, doubting and cheering. The goal is to capture as many of your opponent's areas as possible. As soon as a truce is called, the side holding the most enemy target areas wins. With room for two to five players and an evening full of strategy, this is a game to really take your time with.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | American Indian Wars, Napoleonic, Wargame |
| BoardGameGeek mechanics | Area Movement, Campaign / Battle Card Driven, Dice Rolling, Die Icon Resolution, Simulation, Variable Player Powers, Team-Based Game |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Academy Games, Inc. |
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It is 1812 and the world is ablaze. Napoleon wants to take all of Europe, while England does everything it can to stop him. Far from that fighting, the young United States decides to go on the attack itself. While the British armies are busy with Napoleon, the Americans march towards Canada. Caught by surprise, Great Britain suddenly has to fight on two fronts. In 1812: The Invasion of Canada you step into the shoes of one of the sides in this war. On the British side you fight with the Redcoats, the Canadian militia or the Native Americans. On the American side, the regular army and the American militia stand ready. Players on the same side talk things over, make plans and go to battle shoulder to shoulder. This creates lovely moments of thinking together, doubting and cheering. The goal is to capture as many of your opponent's areas as possible. As soon as a truce is called, the side holding the most enemy target areas wins. With room for two to five players and an evening full of strategy, this is a game to really take your time with.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | American Indian Wars, Napoleonic, Wargame |
| BoardGameGeek mechanics | Area Movement, Campaign / Battle Card Driven, Dice Rolling, Die Icon Resolution, Simulation, Variable Player Powers, Team-Based Game |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Academy Games, Inc. |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.