Publisher: Tiny Battle Publishing
It is not quite the end of the world yet, but you can already see it from here. What was first brushed off as nonsense is now a real problem: in big cities the dead are walking again, and they are hungry. Every government has its own plan, companies try to cash in on the chaos, military leaders push the limits of their power, and the zombies want just one thing. In Zombie War you play out the struggle on a global scale. Each player has two secret goals and must reach them by switching roles again and again. One turn you are the zombies, then the government, then the military, and after that the big corporations. Every role has its own powers and its own ways to score points, but your secret goals always stay the same. Think of infecting three capital cities, or protecting trade hubs instead. The nice thing is that everything you do has knock-on effects. A choice you make as one faction can get in your way later when you are in another role. That creates a solid bout of strategic squabbling at the table, where you keep surprising each other. Expect about 60 to 90 minutes of play for two to four players aged 14 and up.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Science Fiction, Zombies |
| BoardGameGeek mechanics | Dice Rolling, Point to Point Movement, Hidden Victory Points |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Tiny Battle Publishing |
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Only customers who bought this game can leave a review. Check the invitation in your email.
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It is not quite the end of the world yet, but you can already see it from here. What was first brushed off as nonsense is now a real problem: in big cities the dead are walking again, and they are hungry. Every government has its own plan, companies try to cash in on the chaos, military leaders push the limits of their power, and the zombies want just one thing. In Zombie War you play out the struggle on a global scale. Each player has two secret goals and must reach them by switching roles again and again. One turn you are the zombies, then the government, then the military, and after that the big corporations. Every role has its own powers and its own ways to score points, but your secret goals always stay the same. Think of infecting three capital cities, or protecting trade hubs instead. The nice thing is that everything you do has knock-on effects. A choice you make as one faction can get in your way later when you are in another role. That creates a solid bout of strategic squabbling at the table, where you keep surprising each other. Expect about 60 to 90 minutes of play for two to four players aged 14 and up.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Science Fiction, Zombies |
| BoardGameGeek mechanics | Dice Rolling, Point to Point Movement, Hidden Victory Points |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Tiny Battle Publishing |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.