Publisher: Petersen Games
You are all students in the growing cult of Cthulhu. To truly belong to the group, you must prove that you can handle the lessons of the Great Old One. You may go a little mad along the way, maybe even completely, but as long as you show the most mastery, you get to call yourself Cthulhu's newest follower. An exciting evening together, with a touch of insanity. In Unlocking Insanity: Dice Vermiis Mysteriis it is all about placing your dice cleverly. Each turn you place a good roll, which stands for what you have learned, but also a bad roll, which shows your growing madness. The game ends as soon as someone has filled all of their good or bad spaces. Then you subtract your madness from your mastery, and whoever ends up highest wins. For two to five players, ages ten and up, and played in about half an hour. Just right for a short round in between or an evening when you want to get started quickly. Who dares to put their sanity on the line?
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | Dice, Horror, Math |
| BoardGameGeek mechanics | Dice Rolling, Pattern Building, Paper-and-Pencil |
| Complexiteit | Instapper |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Petersen Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
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You are all students in the growing cult of Cthulhu. To truly belong to the group, you must prove that you can handle the lessons of the Great Old One. You may go a little mad along the way, maybe even completely, but as long as you show the most mastery, you get to call yourself Cthulhu's newest follower. An exciting evening together, with a touch of insanity. In Unlocking Insanity: Dice Vermiis Mysteriis it is all about placing your dice cleverly. Each turn you place a good roll, which stands for what you have learned, but also a bad roll, which shows your growing madness. The game ends as soon as someone has filled all of their good or bad spaces. Then you subtract your madness from your mastery, and whoever ends up highest wins. For two to five players, ages ten and up, and played in about half an hour. Just right for a short round in between or an evening when you want to get started quickly. Who dares to put their sanity on the line?
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | Dice, Horror, Math |
| BoardGameGeek mechanics | Dice Rolling, Pattern Building, Paper-and-Pencil |
| Complexiteit | Instapper |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Petersen Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.