Publisher: Mindclash Games
A mysterious stranger wanders through Magoria, and with him the rules of illusion change. The Arcanist brings a power you have never seen before. Supernatural helpers suddenly come to the magicians' aid, and Enchantments turn ordinary tricks into something that goes far beyond sleight of hand. Whoever dares to embrace the unknown rises above the rest. Trickerion Arcane Arts builds on Trickerion: Legends of Illusion and adds all sorts of things to it. There are new types of workers, new ways to prepare your tricks and a fresh twist on the actions thanks to the Arcane Shards. The Arcanist roams between Downtown, The Market Row and the Dark Alley, and wherever he stops, he opens up new possibilities. Through him you can hire four special helpers: the Specter, the Golem, the Trickster and the Shapeshifter. Each has their own talent and their own rules, so you have to think ahead carefully. You are also introduced to Enchantments, which let you change your tricks for good. Instead of owning certain components, you spend Enchantments and your performance gains a lasting magical touch that earns you a bonus every time. The Arcane Shards play their part too, because they are just a little more powerful than ordinary Shards, even in the theatre. That way playing together keeps surprising you, while everything fits seamlessly with the base game and the other expansions.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Post-Napoleonic, Expansion for Base-game |
| BoardGameGeek mechanics | Action Points, Simultaneous Action Selection, Tile Placement, Worker Placement, Action Queue |
| Complexiteit | Expert |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Mindclash Games |
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Only customers who bought this game can leave a review. Check the invitation in your email.
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A mysterious stranger wanders through Magoria, and with him the rules of illusion change. The Arcanist brings a power you have never seen before. Supernatural helpers suddenly come to the magicians' aid, and Enchantments turn ordinary tricks into something that goes far beyond sleight of hand. Whoever dares to embrace the unknown rises above the rest. Trickerion Arcane Arts builds on Trickerion: Legends of Illusion and adds all sorts of things to it. There are new types of workers, new ways to prepare your tricks and a fresh twist on the actions thanks to the Arcane Shards. The Arcanist roams between Downtown, The Market Row and the Dark Alley, and wherever he stops, he opens up new possibilities. Through him you can hire four special helpers: the Specter, the Golem, the Trickster and the Shapeshifter. Each has their own talent and their own rules, so you have to think ahead carefully. You are also introduced to Enchantments, which let you change your tricks for good. Instead of owning certain components, you spend Enchantments and your performance gains a lasting magical touch that earns you a bonus every time. The Arcane Shards play their part too, because they are just a little more powerful than ordinary Shards, even in the theatre. That way playing together keeps surprising you, while everything fits seamlessly with the base game and the other expansions.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Post-Napoleonic, Expansion for Base-game |
| BoardGameGeek mechanics | Action Points, Simultaneous Action Selection, Tile Placement, Worker Placement, Action Queue |
| Complexiteit | Expert |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Mindclash Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.