Publisher: LudiCreations
This edition is in German, English and French. In Town Center, players build a city, and in particular the town center. They add cubes on their personal board and try to arrange them as well as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks and a town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.
Each round, players gain two cubes of different colours through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and car parks if they are supplied with electricity.
The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds. But do not forget to provide electricity to all your flats, shops and lifts to make them more efficient.
Town Center is the second title in designer Alban Viard's "Small City" trilogy, with Card City being the first.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Abstract Strategy, City Building, Economic |
| BoardGameGeek mechanics | Area Majority / Influence |
| Complexiteit | Instapper |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 30 |
| Taal | Duits, Engels, Frans |
| Uitgever | LudiCreations |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
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This edition is in German, English and French. In Town Center, players build a city, and in particular the town center. They add cubes on their personal board and try to arrange them as well as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks and a town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.
Each round, players gain two cubes of different colours through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and car parks if they are supplied with electricity.
The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds. But do not forget to provide electricity to all your flats, shops and lifts to make them more efficient.
Town Center is the second title in designer Alban Viard's "Small City" trilogy, with Card City being the first.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Abstract Strategy, City Building, Economic |
| BoardGameGeek mechanics | Area Majority / Influence |
| Complexiteit | Instapper |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 30 |
| Taal | Duits, Engels, Frans |
| Uitgever | LudiCreations |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.