Publisher: (Self-Published)
Picture this: you are the feared supervillain, or one of his nine loyal henchmen. In Tomorrow Dies Today you build a criminal empire. You seize territories, gather resources, recruit nameless henchmen and hunt for secret Doomsday missions. The goal? Nothing less than power over the entire world. What makes this game special are the three ways to play. In Cutthroat one player takes the role of supervillain, while the rest wait as henchmen for the moment to strike. Syndicate is played alone or together against the game, perfect for a quiet evening. And in Mayhem you split into teams and things get rough. So you decide for yourselves whether you work together, stab each other in the back, or go all in on the fight. Here your brain counts, not your luck. There are no dice, so everything comes down to thinking ahead and negotiating. You plan three moves in advance, put teams together and try to finish every mission as cleverly as possible. A real evening-filling game for players who like to think deeply and want to share a long, exciting evening.
| Aantal spelers | 1 - 7 |
| BoardGameGeek categories | Negotiation, Spies / Secret Agents |
| BoardGameGeek mechanics | Worker Placement, Different Worker Types, Hidden Movement, Hidden Victory Points, Resource to Move, Semi-Cooperative Game, Solo / Solitaire Game, Team-Based Game |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | (Self-Published) |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Picture this: you are the feared supervillain, or one of his nine loyal henchmen. In Tomorrow Dies Today you build a criminal empire. You seize territories, gather resources, recruit nameless henchmen and hunt for secret Doomsday missions. The goal? Nothing less than power over the entire world. What makes this game special are the three ways to play. In Cutthroat one player takes the role of supervillain, while the rest wait as henchmen for the moment to strike. Syndicate is played alone or together against the game, perfect for a quiet evening. And in Mayhem you split into teams and things get rough. So you decide for yourselves whether you work together, stab each other in the back, or go all in on the fight. Here your brain counts, not your luck. There are no dice, so everything comes down to thinking ahead and negotiating. You plan three moves in advance, put teams together and try to finish every mission as cleverly as possible. A real evening-filling game for players who like to think deeply and want to share a long, exciting evening.
| Aantal spelers | 1 - 7 |
| BoardGameGeek categories | Negotiation, Spies / Secret Agents |
| BoardGameGeek mechanics | Worker Placement, Different Worker Types, Hidden Movement, Hidden Victory Points, Resource to Move, Semi-Cooperative Game, Solo / Solitaire Game, Team-Based Game |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | (Self-Published) |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.