Publisher: Dr. Finn's Games
Crime has the city in its grip. Headquarters is counting on you and your team. You have to infiltrate the gang, unmask the key players and break up the network for good. Do you have the nerve to bring this dangerous operation to a successful end? In The Feds you lead a team of FBI agents. Each round you and the other players simultaneously choose an agent card from your hand and a place to put it. In turn you place your agents as a mole, with the card face down on the table. If there is already a mole in that spot, it is revealed and turns into a field agent. Sometimes that triggers a special action: criminals who have to flee, agents who move to a new place, or a quick arrest. Which powers are in the game depends on the city card you use. That way every game plays a little differently. At the end you count the points for each location and arrest the crooks with the agents you placed there. Whoever best works out where crime is hiding and strikes at the right moment puts the gang out of action. An exciting game for 2 to 4 detectives aged 12 and up, finished in about three quarters of an hour.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Card Game |
| BoardGameGeek mechanics | Set Collection, Simultaneous Action Selection, Variable Player Powers, Variable Set-up |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 45 |
| Taal | Engels |
| Uitgever | Dr. Finn's Games |
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Crime has the city in its grip. Headquarters is counting on you and your team. You have to infiltrate the gang, unmask the key players and break up the network for good. Do you have the nerve to bring this dangerous operation to a successful end? In The Feds you lead a team of FBI agents. Each round you and the other players simultaneously choose an agent card from your hand and a place to put it. In turn you place your agents as a mole, with the card face down on the table. If there is already a mole in that spot, it is revealed and turns into a field agent. Sometimes that triggers a special action: criminals who have to flee, agents who move to a new place, or a quick arrest. Which powers are in the game depends on the city card you use. That way every game plays a little differently. At the end you count the points for each location and arrest the crooks with the agents you placed there. Whoever best works out where crime is hiding and strikes at the right moment puts the gang out of action. An exciting game for 2 to 4 detectives aged 12 and up, finished in about three quarters of an hour.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Card Game |
| BoardGameGeek mechanics | Set Collection, Simultaneous Action Selection, Variable Player Powers, Variable Set-up |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 45 |
| Taal | Engels |
| Uitgever | Dr. Finn's Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.