Publisher: Feuerland Spiele
The land of Terra Mystica is home to fourteen peoples, spread across seven types of terrain. Each people feels at home in its own surroundings. Desert dwellers love sand, witches love dense woods and dwarves love mountains. If you want to grow, you have to transform the land around you into your own home terrain. And you are not doing that alone, because the other peoples have exactly the same plan. This is a game without luck or dice. Everything is out in the open on the table and you decide what happens. On your turn you choose your actions. You build dwellings for more workers, trading houses for money, temples to grow your faith and strongholds to unlock your people's special power. Buildings can be upgraded to something bigger, and slowly you see your area on the board grow. Meanwhile you also compete for positions on the four religious cults. Sitting close to other peoples is exciting. It gives you extra power, but it makes expanding harder. Each of the fourteen peoples plays a little differently, so after one game you will be far from done. Take your time and enjoy shifting, planning and conquering together.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | Civilization, Economic, Fantasy, Territory Building |
| BoardGameGeek mechanics | Hexagon Grid, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up, Chaining, End Game Bonuses, Income, Increase Value of Unchosen Resources, Network and Route Building, Turn Order: Pass Order, Victory Points as a Resource |
| Complexiteit | Expert |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Feuerland Spiele |
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The land of Terra Mystica is home to fourteen peoples, spread across seven types of terrain. Each people feels at home in its own surroundings. Desert dwellers love sand, witches love dense woods and dwarves love mountains. If you want to grow, you have to transform the land around you into your own home terrain. And you are not doing that alone, because the other peoples have exactly the same plan. This is a game without luck or dice. Everything is out in the open on the table and you decide what happens. On your turn you choose your actions. You build dwellings for more workers, trading houses for money, temples to grow your faith and strongholds to unlock your people's special power. Buildings can be upgraded to something bigger, and slowly you see your area on the board grow. Meanwhile you also compete for positions on the four religious cults. Sitting close to other peoples is exciting. It gives you extra power, but it makes expanding harder. Each of the fourteen peoples plays a little differently, so after one game you will be far from done. Take your time and enjoy shifting, planning and conquering together.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | Civilization, Economic, Fantasy, Territory Building |
| BoardGameGeek mechanics | Hexagon Grid, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up, Chaining, End Game Bonuses, Income, Increase Value of Unchosen Resources, Network and Route Building, Turn Order: Pass Order, Victory Points as a Resource |
| Complexiteit | Expert |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Feuerland Spiele |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.