Publisher: Czech Games Edition
Launch probes, scan distant galaxies and decode the mysteries of the universe in SETI: Search for Extraterrestrial Intelligence.
In this exciting board game for 1 to 4 players, you take command of a leading scientific institution on an ambitious quest.
By launching probes to study nearby planets and moons, pointing telescopes at distant galaxies and developing your equipment on Earth, you explore the solar system and beyond, looking for signs of life outside our planet. To help you on your search, you can also use 200+ cards featuring real technologies, projects and discoveries, each with unique artwork and effects.
SETI pays tribute to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space and the efforts to understand the nature of life in the universe.
https://www.youtube.com/watch?v=xsJgjoEYNAY
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Science Fiction, Space Exploration |
| BoardGameGeek mechanics | Area Majority / Influence, Variable Set-up, End Game Bonuses, Income, Multi-Use Cards, Resource to Move, Solo / Solitaire Game, Turn Order: Progressive |
| Complexiteit | Kenner |
| Leeftijd v.a. | 13 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Czech Games Edition |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Players experience this differently. Some find the solo rival genuinely tense at level 3 or 4, with a neck and neck finish, while others say it becomes too easy once you optimise every move, even on the highest setting. The nice thing is that there are five difficulty levels, and one player even tweaks the rules a bit to make it tougher.
Players experience this differently: some find the two-player game wonderful and keep thinking about it between sessions, while others feel scanning is weaker because the solar system rotates less. The designers did not change the scanning action for two players; the expansion only adds a few neutral tokens here and there, and even that is random. If you want to get the most out of it, players often mention three as the nicest count.
Most players really enjoy SETI with two: it becomes a true head-to-head race where you grab the best alien trace spots before your opponent does. Some do notice that scanning planets pays off less with two, and one player simply didn't enjoy the two-player game at all. If you want the game at its very best, players often point to three.
Many players who mostly play with two say the expansion works really well: the new scan tokens and starter cards put more on the board, and the three new aliens and space agencies give every game its own flavour. Some players experience it differently and prefer the base game, or simply leave out the starter cards because they make the game feel too mechanical for them. So with two players the expansion is usually recommended, possibly without those starter cards.
Yes, it happens: a player who spends carefully can sometimes take about six more turns after everyone else has passed. Players experience this differently, as some found the waiting quite long, while others say those turns are over in a few minutes because there is little to work out. In your first games it usually takes longer, after that it speeds up.
Launch probes, scan distant galaxies and decode the mysteries of the universe in SETI: Search for Extraterrestrial Intelligence.
In this exciting board game for 1 to 4 players, you take command of a leading scientific institution on an ambitious quest.
By launching probes to study nearby planets and moons, pointing telescopes at distant galaxies and developing your equipment on Earth, you explore the solar system and beyond, looking for signs of life outside our planet. To help you on your search, you can also use 200+ cards featuring real technologies, projects and discoveries, each with unique artwork and effects.
SETI pays tribute to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space and the efforts to understand the nature of life in the universe.
https://www.youtube.com/watch?v=xsJgjoEYNAY
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Science Fiction, Space Exploration |
| BoardGameGeek mechanics | Area Majority / Influence, Variable Set-up, End Game Bonuses, Income, Multi-Use Cards, Resource to Move, Solo / Solitaire Game, Turn Order: Progressive |
| Complexiteit | Kenner |
| Leeftijd v.a. | 13 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Czech Games Edition |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Players experience this differently. Some find the solo rival genuinely tense at level 3 or 4, with a neck and neck finish, while others say it becomes too easy once you optimise every move, even on the highest setting. The nice thing is that there are five difficulty levels, and one player even tweaks the rules a bit to make it tougher.
Players experience this differently: some find the two-player game wonderful and keep thinking about it between sessions, while others feel scanning is weaker because the solar system rotates less. The designers did not change the scanning action for two players; the expansion only adds a few neutral tokens here and there, and even that is random. If you want to get the most out of it, players often mention three as the nicest count.
Most players really enjoy SETI with two: it becomes a true head-to-head race where you grab the best alien trace spots before your opponent does. Some do notice that scanning planets pays off less with two, and one player simply didn't enjoy the two-player game at all. If you want the game at its very best, players often point to three.
Many players who mostly play with two say the expansion works really well: the new scan tokens and starter cards put more on the board, and the three new aliens and space agencies give every game its own flavour. Some players experience it differently and prefer the base game, or simply leave out the starter cards because they make the game feel too mechanical for them. So with two players the expansion is usually recommended, possibly without those starter cards.
Yes, it happens: a player who spends carefully can sometimes take about six more turns after everyone else has passed. Players experience this differently, as some found the waiting quite long, while others say those turns are over in a few minutes because there is little to work out. In your first games it usually takes longer, after that it speeds up.