Publisher: Soaring Rhino
Deep in space, in an area guarded by the Lunar Orion Order, the pirate alliance is looking for a new leader. The old admiral is retiring and there is only one seat to fill. In Pirate Tricks you take on the role of a captain fighting rivals for power. You recruit a crew, capture enemy pirates and haul in as much treasure as you can. This is a card game in which you try to win tricks, but with a surprising twist. You play three hands and each hand has its own goal. Before you start, the scoring cards are turned over. Then you get five cards and bid on seven more cards to complete your hand. Sometimes you want to take as many tricks as possible, sometimes as few as possible, and sometimes you have to hit exactly the number you predicted beforehand. Pay close attention to the different pirate gangs, because some are worth more points than others. A few even cost you points. At the end of each hand you hand out treasure based on how well you met the goal. After three hands everything is added up. Whoever collected the most treasure gets to call themselves the new grand admiral. A game for three to five players that feels different every time at the table, where bluffing and thinking along come together.
| Aantal spelers | 3 - 5 |
| BoardGameGeek categories | Card Game |
| BoardGameGeek mechanics | Hand Management, Trick-taking |
| Complexiteit | Familie |
| Leeftijd v.a. | 8 |
| Speeltijd | +/- 45 |
| Taal | Engels |
| Uitgever | Soaring Rhino |
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Usually back in stock within 14 days
Deep in space, in an area guarded by the Lunar Orion Order, the pirate alliance is looking for a new leader. The old admiral is retiring and there is only one seat to fill. In Pirate Tricks you take on the role of a captain fighting rivals for power. You recruit a crew, capture enemy pirates and haul in as much treasure as you can. This is a card game in which you try to win tricks, but with a surprising twist. You play three hands and each hand has its own goal. Before you start, the scoring cards are turned over. Then you get five cards and bid on seven more cards to complete your hand. Sometimes you want to take as many tricks as possible, sometimes as few as possible, and sometimes you have to hit exactly the number you predicted beforehand. Pay close attention to the different pirate gangs, because some are worth more points than others. A few even cost you points. At the end of each hand you hand out treasure based on how well you met the goal. After three hands everything is added up. Whoever collected the most treasure gets to call themselves the new grand admiral. A game for three to five players that feels different every time at the table, where bluffing and thinking along come together.
| Aantal spelers | 3 - 5 |
| BoardGameGeek categories | Card Game |
| BoardGameGeek mechanics | Hand Management, Trick-taking |
| Complexiteit | Familie |
| Leeftijd v.a. | 8 |
| Speeltijd | +/- 45 |
| Taal | Engels |
| Uitgever | Soaring Rhino |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.