Publisher: Prometheus
In Micro Dojo you play as one of two Daimyo, competing for the Shogun's favour. You are both given the task of making a small town flourish. Whoever does this best may call themselves lord of the town. Handling the residents wisely is the key to victory. You control four figures: the Ninja, the Samurai, the Sumo and the Geisha. Each turn you move one of them to an adjacent space and carry out the action there. That way you gather resources, build up the town or complete one of the Shogun's goals. But watch out: you may not pick up the figure that was moved last. That makes every move a little puzzle. The game is all about timing and reading your opponent. When do you score a goal, and are you waiting just a little too long? Every move counts, just like in a practice fight where one wrong step costs you dearly. Micro Dojo plays in about half an hour and fits in your coat pocket, ready for a sharp game at the kitchen table or on the go.
| Aantal spelers | 1 - 2 |
| BoardGameGeek categories | Abstract Strategy, Print & Play |
| BoardGameGeek mechanics | Grid Movement, Tile Placement, Worker Placement, Worker Placement, Different Worker Types, Contracts, Highest-Lowest Scoring, Once-Per-Game Abilities, Open Drafting, Race, Square Grid |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Prometheus |
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Usually back in stock within 14 days
In Micro Dojo you play as one of two Daimyo, competing for the Shogun's favour. You are both given the task of making a small town flourish. Whoever does this best may call themselves lord of the town. Handling the residents wisely is the key to victory. You control four figures: the Ninja, the Samurai, the Sumo and the Geisha. Each turn you move one of them to an adjacent space and carry out the action there. That way you gather resources, build up the town or complete one of the Shogun's goals. But watch out: you may not pick up the figure that was moved last. That makes every move a little puzzle. The game is all about timing and reading your opponent. When do you score a goal, and are you waiting just a little too long? Every move counts, just like in a practice fight where one wrong step costs you dearly. Micro Dojo plays in about half an hour and fits in your coat pocket, ready for a sharp game at the kitchen table or on the go.
| Aantal spelers | 1 - 2 |
| BoardGameGeek categories | Abstract Strategy, Print & Play |
| BoardGameGeek mechanics | Grid Movement, Tile Placement, Worker Placement, Worker Placement, Different Worker Types, Contracts, Highest-Lowest Scoring, Once-Per-Game Abilities, Open Drafting, Race, Square Grid |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Prometheus |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.