Publisher: Decision Games (I)
The year is 1800. Napoleon has just crossed the Alps and is advancing into northern Italy. Full of confidence, he sets a trap for part of the Austrian army. But he reads the situation wrong. Suddenly he is not the hunter, but the hunted. More than 30,000 Austrian soldiers with 100 cannons bear down on his small army on the plain of Marengo. What looks like a defeat in the morning can still turn around by the afternoon. Can you rewrite history? In Marengo: Morning Defeat, Afternoon Victory you play with the new Musket & Saber combat system. It makes the battle surprisingly clear, while keeping all the tension of the period. Units get worn down and flee, cavalry breaks through enemy lines, and your reserves have to plug the gaps at just the right moment. Every decision counts, and luck can always play a part. This is a game for history lovers who like to take their time. You can play it solo against yourself or with an opponent, and it is always about deployment, manoeuvring and concentrating your firepower in the right place. Whoever understands the strengths and weaknesses of both armies has the best chance of taking the victory.
| Aantal spelers | 1 - 2 |
| BoardGameGeek categories | Napoleonic, Wargame |
| BoardGameGeek mechanics | Dice Rolling, Grid Movement, Hexagon Grid, Simulation |
| Complexiteit | Kenner |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Decision Games (I) |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
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The year is 1800. Napoleon has just crossed the Alps and is advancing into northern Italy. Full of confidence, he sets a trap for part of the Austrian army. But he reads the situation wrong. Suddenly he is not the hunter, but the hunted. More than 30,000 Austrian soldiers with 100 cannons bear down on his small army on the plain of Marengo. What looks like a defeat in the morning can still turn around by the afternoon. Can you rewrite history? In Marengo: Morning Defeat, Afternoon Victory you play with the new Musket & Saber combat system. It makes the battle surprisingly clear, while keeping all the tension of the period. Units get worn down and flee, cavalry breaks through enemy lines, and your reserves have to plug the gaps at just the right moment. Every decision counts, and luck can always play a part. This is a game for history lovers who like to take their time. You can play it solo against yourself or with an opponent, and it is always about deployment, manoeuvring and concentrating your firepower in the right place. Whoever understands the strengths and weaknesses of both armies has the best chance of taking the victory.
| Aantal spelers | 1 - 2 |
| BoardGameGeek categories | Napoleonic, Wargame |
| BoardGameGeek mechanics | Dice Rolling, Grid Movement, Hexagon Grid, Simulation |
| Complexiteit | Kenner |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Decision Games (I) |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.