Publisher: STEVE JACKSON GAMES
Take a look at the news and you see them everywhere: conspiracies and hidden powers. Illuminati Mutual Assured Distraction captures exactly that feeling. Here, big headlines become your tools for ruling the world. Banking crisis, healthcare reform, economic stimulus: all means in the game to pull power your way. You knew it all along, right? This expansion adds the so-called New World Order cards to the classic Illuminati game. What makes them special? Such a card affects not only the player who plays it, but everyone at the table. That means the mood keeps shifting and you constantly have to adjust your plans. What works out well for you can turn out badly for your neighbour. In the box you will find 18 New World Order cards with which you give political and social groups a nudge, punish them or simply wind them up. There are also five special cards to switch effects on, add them or remove them. Please note: this is an expansion, so you need the Illuminati base game to get started.
| Aantal spelers | 2 - 8 |
| BoardGameGeek categories | Card Game, Humor, Negotiation, Political, Science Fiction, Expansion for Base-game |
| BoardGameGeek mechanics | Dice Rolling, Tile Placement, Variable Player Powers, Network and Route Building, Open Drafting |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | STEVE JACKSON GAMES |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Take a look at the news and you see them everywhere: conspiracies and hidden powers. Illuminati Mutual Assured Distraction captures exactly that feeling. Here, big headlines become your tools for ruling the world. Banking crisis, healthcare reform, economic stimulus: all means in the game to pull power your way. You knew it all along, right? This expansion adds the so-called New World Order cards to the classic Illuminati game. What makes them special? Such a card affects not only the player who plays it, but everyone at the table. That means the mood keeps shifting and you constantly have to adjust your plans. What works out well for you can turn out badly for your neighbour. In the box you will find 18 New World Order cards with which you give political and social groups a nudge, punish them or simply wind them up. There are also five special cards to switch effects on, add them or remove them. Please note: this is an expansion, so you need the Illuminati base game to get started.
| Aantal spelers | 2 - 8 |
| BoardGameGeek categories | Card Game, Humor, Negotiation, Political, Science Fiction, Expansion for Base-game |
| BoardGameGeek mechanics | Dice Rolling, Tile Placement, Variable Player Powers, Network and Route Building, Open Drafting |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | STEVE JACKSON GAMES |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.