Publisher: Chilifox Games
At last you reach the islands of Scoundrel Bay! Among treasures and dangers, fortune waits here for every crew brave enough to grab it. Or foolish enough. As a pirate captain, you try to collect as much gold as possible. You capture harbours, search hideouts, deliver chests, dig up treasure and build your reputation by fighting monsters. Along the way you build up your crew and unlock stronger actions. On your turn you play one card from your hand and choose one of three actions: recruit new people, sail and shoot at a monster, or raid a hideout. The catch? You may never choose the same action as on your previous turn. The game contains 84 unique cards that you can use in several ways, and every card works with all three actions. After each of the five reefs you resolve an event and feed your crew. The game ends as soon as a captain passes the fifth reef. Sailing fast makes the game shorter, but anyone who races ahead too quickly arrives at the finish with a weak engine. There is plenty of interaction at the table, but without mean attacks on each other. You compete for the best islands, beat others to the best cards and gamble in exciting hidden bids. A game about daring and keeping an overview.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Adventure, Pirates |
| BoardGameGeek mechanics | Area Majority / Influence, Hand Management, Pick-up and Deliver, Variable Player Powers, Variable Set-up, Events, Multi-Use Cards, Track Movement |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Chilifox Games |
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Usually back in stock within 14 days
At last you reach the islands of Scoundrel Bay! Among treasures and dangers, fortune waits here for every crew brave enough to grab it. Or foolish enough. As a pirate captain, you try to collect as much gold as possible. You capture harbours, search hideouts, deliver chests, dig up treasure and build your reputation by fighting monsters. Along the way you build up your crew and unlock stronger actions. On your turn you play one card from your hand and choose one of three actions: recruit new people, sail and shoot at a monster, or raid a hideout. The catch? You may never choose the same action as on your previous turn. The game contains 84 unique cards that you can use in several ways, and every card works with all three actions. After each of the five reefs you resolve an event and feed your crew. The game ends as soon as a captain passes the fifth reef. Sailing fast makes the game shorter, but anyone who races ahead too quickly arrives at the finish with a weak engine. There is plenty of interaction at the table, but without mean attacks on each other. You compete for the best islands, beat others to the best cards and gamble in exciting hidden bids. A game about daring and keeping an overview.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Adventure, Pirates |
| BoardGameGeek mechanics | Area Majority / Influence, Hand Management, Pick-up and Deliver, Variable Player Powers, Variable Set-up, Events, Multi-Use Cards, Track Movement |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Chilifox Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.