Publisher: ICE MAKES
In Epochs Course of Cultures you take a civilisation by the hand and guide it through the great turns of history. From antiquity, through the Middle Ages, to the modern era: every choice counts. You expand your territories, found cities, do research and build wonders that will still stand long after you. Meanwhile you keep a close eye on the other leaders, because their plans are just as grand as yours. Every game gives you nine special inventions that give your civilisation its own direction. One time you become a trading power with routes across the whole land, another time you go for a strong army instead. Peace pays off, but the moment a rival declares war, everything changes. So you keep facing new trade-offs. This is a game for anyone who loves a long, absorbing evening at the table. Count on about three hours of strategic thinking together, hatching plans and watching your culture grow into a name people will not soon forget. Will you become a celebrated beacon of culture or a feared conqueror?
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Civilization, Economic, Territory Building |
| BoardGameGeek mechanics | Hand Management, Hexagon Grid, Modular Board, Variable Player Powers, Open Drafting |
| Complexiteit | Kenner |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | ICE MAKES |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
In Epochs Course of Cultures you take a civilisation by the hand and guide it through the great turns of history. From antiquity, through the Middle Ages, to the modern era: every choice counts. You expand your territories, found cities, do research and build wonders that will still stand long after you. Meanwhile you keep a close eye on the other leaders, because their plans are just as grand as yours. Every game gives you nine special inventions that give your civilisation its own direction. One time you become a trading power with routes across the whole land, another time you go for a strong army instead. Peace pays off, but the moment a rival declares war, everything changes. So you keep facing new trade-offs. This is a game for anyone who loves a long, absorbing evening at the table. Count on about three hours of strategic thinking together, hatching plans and watching your culture grow into a name people will not soon forget. Will you become a celebrated beacon of culture or a feared conqueror?
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Civilization, Economic, Territory Building |
| BoardGameGeek mechanics | Hand Management, Hexagon Grid, Modular Board, Variable Player Powers, Open Drafting |
| Complexiteit | Kenner |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | ICE MAKES |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.