Publisher: CrowD Games
Welcome to the twentieth century, a time full of upheaval, wars and new powers. For the first time in history, a single world government seems possible. In Deep State: New World Order you head up a department within 'The Committee', a secret organisation that wants to become exactly that. Everything you do stays hidden. The world knows nothing of your existence, and that is how it should stay. You send your network of agents out to infiltrate political, financial and scientific institutions. You sign treaties with powerful organisations, some world famous, others deeply secret. You lead projects that shape history and carry out risky operations in which you sometimes have to sacrifice agents. And all the while you compete with the other department heads to become the world's one and only puppet master. Stay alert, because others are hunting for the same cards as you. A round consists of action phases and takeover phases that alternate, followed by a treaty phase in which you work together with a big organisation. At the end you add up your influence, gathered through your cards, projects and treaties. Many cards strengthen each other and bring in even more. Whoever has the most influence becomes the ruler of the world. Whether you play with a group or solo against the game itself, the tension stays.
| Aantal spelers | 1 - 5 |
| BoardGameGeek categories | Political, Spies / Secret Agents |
| BoardGameGeek mechanics | Hand Management, Set Collection, Worker Placement, Auction / Bidding, Market |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | CrowD Games |
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Only customers who bought this game can leave a review. Check the invitation in your email.
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Welcome to the twentieth century, a time full of upheaval, wars and new powers. For the first time in history, a single world government seems possible. In Deep State: New World Order you head up a department within 'The Committee', a secret organisation that wants to become exactly that. Everything you do stays hidden. The world knows nothing of your existence, and that is how it should stay. You send your network of agents out to infiltrate political, financial and scientific institutions. You sign treaties with powerful organisations, some world famous, others deeply secret. You lead projects that shape history and carry out risky operations in which you sometimes have to sacrifice agents. And all the while you compete with the other department heads to become the world's one and only puppet master. Stay alert, because others are hunting for the same cards as you. A round consists of action phases and takeover phases that alternate, followed by a treaty phase in which you work together with a big organisation. At the end you add up your influence, gathered through your cards, projects and treaties. Many cards strengthen each other and bring in even more. Whoever has the most influence becomes the ruler of the world. Whether you play with a group or solo against the game itself, the tension stays.
| Aantal spelers | 1 - 5 |
| BoardGameGeek categories | Political, Spies / Secret Agents |
| BoardGameGeek mechanics | Hand Management, Set Collection, Worker Placement, Auction / Bidding, Market |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | CrowD Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.