Publisher: Good Games Publishin
In Curses & Covens everyone plays against one person: the witch hunter. The other players together form the villages and try to protect the friendly witches. The hunter wants to catch five witches. The villages win if they manage to collect three witches of the same kind in one hand. An exciting game for four to six players, done in about twenty minutes. The game runs through four phases. First all cards are revealed: witches, innocent villagers, rituals or a fake witch. Then the hunter deals out new cards and keeps a close eye on what happens. The villages secretly swap cards and can hide important cards in the forest, safely away from the hunter. Finally the hunter strikes and snatches away two cards, hoping to grab witches. The beauty is in the discussion. The villages have to make plans together, weigh up the risks and dare to choose at the right moment. And all of that while the witch hunter listens in on every word you say. Every game is different, because the hunter knows more than you think and you know things you cannot just give away.
| Aantal spelers | 4 - 6 |
| BoardGameGeek categories | Bluffing, Card Game, Deduction, Fantasy |
| BoardGameGeek mechanics | Hand Management, Deduction, Hidden Movement, Push Your Luck, Team-Based Game |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 20 |
| Taal | Engels |
| Uitgever | Good Games Publishin |
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In Curses & Covens everyone plays against one person: the witch hunter. The other players together form the villages and try to protect the friendly witches. The hunter wants to catch five witches. The villages win if they manage to collect three witches of the same kind in one hand. An exciting game for four to six players, done in about twenty minutes. The game runs through four phases. First all cards are revealed: witches, innocent villagers, rituals or a fake witch. Then the hunter deals out new cards and keeps a close eye on what happens. The villages secretly swap cards and can hide important cards in the forest, safely away from the hunter. Finally the hunter strikes and snatches away two cards, hoping to grab witches. The beauty is in the discussion. The villages have to make plans together, weigh up the risks and dare to choose at the right moment. And all of that while the witch hunter listens in on every word you say. Every game is different, because the hunter knows more than you think and you know things you cannot just give away.
| Aantal spelers | 4 - 6 |
| BoardGameGeek categories | Bluffing, Card Game, Deduction, Fantasy |
| BoardGameGeek mechanics | Hand Management, Deduction, Hidden Movement, Push Your Luck, Team-Based Game |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 20 |
| Taal | Engels |
| Uitgever | Good Games Publishin |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.