Publisher: Arcane Wonders
Two mechs, one arena, and you in the driver's seat. In Critical Mass: Raijin vs Archon you pick your favourite battle robot and go head to head. Each mech starts with its own set of cards and has powers that work a little differently. That makes every game feel fresh, and before long you'll want to try that other robot too. Each turn you secretly play a card, face down. Only when you are both ready do you flip them over. What happens next depends on the speed of your card. Strike with a weapon and you deal damage and disrupt your opponent's plans. Prefer to defend? Then you dodge that blow. You can also improve your gear or recharge the cards you have already used. Every choice can throw the other player off, so the tension lasts until the very last moment. When you land a hit, armour comes off the enemy mech. Lose enough of it and the core is exposed, ready for you to shut down. That hit lands hard: the mech stands still for a full turn. The game ends when the last piece of armour on a robot is smashed to bits. Short, fierce and always ready for another round. Perfect for an evening together at the table.
| Aantal spelers | 2 |
| BoardGameGeek categories | Card Game, Fighting, Science Fiction |
| BoardGameGeek mechanics | Deck, Bag, and Pool Building, Hand Management, Rock-Paper-Scissors, Simultaneous Action Selection, Variable Player Powers |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Arcane Wonders |
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Usually back in stock within 14 days
Two mechs, one arena, and you in the driver's seat. In Critical Mass: Raijin vs Archon you pick your favourite battle robot and go head to head. Each mech starts with its own set of cards and has powers that work a little differently. That makes every game feel fresh, and before long you'll want to try that other robot too. Each turn you secretly play a card, face down. Only when you are both ready do you flip them over. What happens next depends on the speed of your card. Strike with a weapon and you deal damage and disrupt your opponent's plans. Prefer to defend? Then you dodge that blow. You can also improve your gear or recharge the cards you have already used. Every choice can throw the other player off, so the tension lasts until the very last moment. When you land a hit, armour comes off the enemy mech. Lose enough of it and the core is exposed, ready for you to shut down. That hit lands hard: the mech stands still for a full turn. The game ends when the last piece of armour on a robot is smashed to bits. Short, fierce and always ready for another round. Perfect for an evening together at the table.
| Aantal spelers | 2 |
| BoardGameGeek categories | Card Game, Fighting, Science Fiction |
| BoardGameGeek mechanics | Deck, Bag, and Pool Building, Hand Management, Rock-Paper-Scissors, Simultaneous Action Selection, Variable Player Powers |
| Complexiteit | Familie |
| Leeftijd v.a. | 14 |
| Speeltijd | +/- 30 |
| Taal | Engels |
| Uitgever | Arcane Wonders |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.