Publisher: Grandpa Beck
Welcome to your very own fantasy realm! In Cover Your Kingdom you rule a kingdom that is still completely empty. And a kingdom without creatures means no magic. So that has to change. You lure silly creatures with names that make you laugh to your lands, from Uniquehorns to Sighclops. Whoever has the most magic at the end wins. The fun (and mean) part is the way you collect creatures. You form clans of two identical creatures, but you can just as easily snatch them from your opponents. Play a matching creature and you try to hijack a clan. Your neighbour can fight back, you respond again, and it goes on like that until someone can no longer or no longer wants to. The winner takes it all, which only makes that clan more valuable and therefore even more tempting to steal. You can count on lots of laughing, grumbling and scheming. This is a game for tables that can take a joke. The pace is high, everyone stays involved and everything can still turn around right up to the very last moment. Perfect for an evening with friends or a busy family party, as long as nobody gets too serious. Play with eight people and it really does turn into cheerful chaos.
| Aantal spelers | 2 - 8 |
| BoardGameGeek categories | Card Game, Fantasy, Party Game |
| BoardGameGeek mechanics | Hand Management, Set Collection, Take That |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 45 |
| Taal | Engels |
| Uitgever | Grandpa Beck |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Welcome to your very own fantasy realm! In Cover Your Kingdom you rule a kingdom that is still completely empty. And a kingdom without creatures means no magic. So that has to change. You lure silly creatures with names that make you laugh to your lands, from Uniquehorns to Sighclops. Whoever has the most magic at the end wins. The fun (and mean) part is the way you collect creatures. You form clans of two identical creatures, but you can just as easily snatch them from your opponents. Play a matching creature and you try to hijack a clan. Your neighbour can fight back, you respond again, and it goes on like that until someone can no longer or no longer wants to. The winner takes it all, which only makes that clan more valuable and therefore even more tempting to steal. You can count on lots of laughing, grumbling and scheming. This is a game for tables that can take a joke. The pace is high, everyone stays involved and everything can still turn around right up to the very last moment. Perfect for an evening with friends or a busy family party, as long as nobody gets too serious. Play with eight people and it really does turn into cheerful chaos.
| Aantal spelers | 2 - 8 |
| BoardGameGeek categories | Card Game, Fantasy, Party Game |
| BoardGameGeek mechanics | Hand Management, Set Collection, Take That |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 45 |
| Taal | Engels |
| Uitgever | Grandpa Beck |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.