Publisher: Roc Nest Games
Two mighty wizards, one battlefield and a duel that only ends when one winner is left. In Chroma Arcana you step into the role of a mage and use your knowledge of the arcane arts to defeat your opponent. Each player mixes their own colours of magic, and that combination decides which spells you have at your disposal. No two games play out exactly the same. The goal is as clear as it is exciting: bring your rival's life force down to zero. On your turn you place spell cards in your spellbook and discard cards of the matching colour to charge those spells. As soon as a spell is fully charged, you have to cast it. You play with direct hits, with creatures that support you for a few turns, with powerful commands for a single moment and with traps that wait until your opponent walks right into them. Want to go one step further? Then discard a potion or an arcana from your hand to block spells or give them extra power. Before the duel starts you choose your Ego, your main colour with its matching Sigil and Rote, and two secondary colours. That way you build exactly the wizard that suits your play style. In about forty minutes you get a fierce fight full of choices, where one good move can make the difference between winning and losing.
| Aantal spelers | 2 |
| BoardGameGeek categories | Card Game, Fantasy |
| BoardGameGeek mechanics | Deck Construction, Hand Management, Variable Player Powers, Open Drafting |
| Complexiteit | Familie |
| Leeftijd v.a. | 13 |
| Speeltijd | +/- 45 |
| Taal | Engels |
| Uitgever | Roc Nest Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
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Two mighty wizards, one battlefield and a duel that only ends when one winner is left. In Chroma Arcana you step into the role of a mage and use your knowledge of the arcane arts to defeat your opponent. Each player mixes their own colours of magic, and that combination decides which spells you have at your disposal. No two games play out exactly the same. The goal is as clear as it is exciting: bring your rival's life force down to zero. On your turn you place spell cards in your spellbook and discard cards of the matching colour to charge those spells. As soon as a spell is fully charged, you have to cast it. You play with direct hits, with creatures that support you for a few turns, with powerful commands for a single moment and with traps that wait until your opponent walks right into them. Want to go one step further? Then discard a potion or an arcana from your hand to block spells or give them extra power. Before the duel starts you choose your Ego, your main colour with its matching Sigil and Rote, and two secondary colours. That way you build exactly the wizard that suits your play style. In about forty minutes you get a fierce fight full of choices, where one good move can make the difference between winning and losing.
| Aantal spelers | 2 |
| BoardGameGeek categories | Card Game, Fantasy |
| BoardGameGeek mechanics | Deck Construction, Hand Management, Variable Player Powers, Open Drafting |
| Complexiteit | Familie |
| Leeftijd v.a. | 13 |
| Speeltijd | +/- 45 |
| Taal | Engels |
| Uitgever | Roc Nest Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.