Publisher: Second Gate Games
Things suddenly get busy in the sleepy town of Cactus Town. Will you pin the sheriff's star on your chest, or join a gang of dangerous bandits? Will you hunt for money as a bounty hunter, or dance as a Can Can dancer with revenge in your heart? Every side has its own goals and its own actions. That way nobody at the table plays the same game, and that makes every session exciting. Each turn you pick three of your four action cards and lay them down in an order. Sounds simple, right? But watch out: the last card you program is the first one to take effect. And meanwhile the players keep taking turns one after another. Can you predict what your opponents are up to and jump in just in time? Or do you lose track yourself and create wonderful chaos at the table? Your characters move across a grid of buildings that is laid out differently every time, so no two games play the same. If you want more of a challenge, play the extended version with building effects and extra variants. Draw your gun, hunt for gold, dance a Can Can or simply steal a horse. In Cactus Town you write your own western story together, full of chases and surprises.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | American West, Card Game, Children's Game, Exploration |
| BoardGameGeek mechanics | Dice Rolling, Grid Movement, Modular Board, Simultaneous Action Selection, Action Queue, Programmed Movement |
| Complexiteit | Familie |
| Leeftijd v.a. | 8 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Second Gate Games |
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Only customers who bought this game can leave a review. Check the invitation in your email.
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Things suddenly get busy in the sleepy town of Cactus Town. Will you pin the sheriff's star on your chest, or join a gang of dangerous bandits? Will you hunt for money as a bounty hunter, or dance as a Can Can dancer with revenge in your heart? Every side has its own goals and its own actions. That way nobody at the table plays the same game, and that makes every session exciting. Each turn you pick three of your four action cards and lay them down in an order. Sounds simple, right? But watch out: the last card you program is the first one to take effect. And meanwhile the players keep taking turns one after another. Can you predict what your opponents are up to and jump in just in time? Or do you lose track yourself and create wonderful chaos at the table? Your characters move across a grid of buildings that is laid out differently every time, so no two games play the same. If you want more of a challenge, play the extended version with building effects and extra variants. Draw your gun, hunt for gold, dance a Can Can or simply steal a horse. In Cactus Town you write your own western story together, full of chases and surprises.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | American West, Card Game, Children's Game, Exploration |
| BoardGameGeek mechanics | Dice Rolling, Grid Movement, Modular Board, Simultaneous Action Selection, Action Queue, Programmed Movement |
| Complexiteit | Familie |
| Leeftijd v.a. | 8 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Second Gate Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.