Publisher: Decision Games (I)
In Battle Cry of Freedom you step into the shoes of the Union or the Confederacy during the American Civil War. The fighting rages in both the east and the west, from 1861 to 1865. As the Union player you want to capture three important cities: Richmond, Atlanta and Vicksburg. If you play the other side, you do everything you can to stop that. Every game feels like a real struggle for ground and victory. Each of you plays with your own set of cards. The cards show well-known generals and events from that time. What makes them special is that every card offers several options. You decide whether to use a card for movement, a battle, a special action or building up your resources. The order in which you play decides everything. You march to a battlefield, make a flanking move, retreat or seize the initiative. That way you decide whether there is a fight, and how it goes. With 300 cards split between the Union, the Confederacy and the battles, there is huge variety in the game. Every fight has its own tactical flavour, while you never lose sight of the big strategic and political questions of the period. Expect solid games of around three hours in which no two plays are the same. A game for two players who love history and depth.
| Aantal spelers | 2 |
| BoardGameGeek categories | American Civil War, Card Game, Wargame |
| BoardGameGeek mechanics | Campaign / Battle Card Driven, Hand Management, Open Drafting |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Decision Games (I) |
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In Battle Cry of Freedom you step into the shoes of the Union or the Confederacy during the American Civil War. The fighting rages in both the east and the west, from 1861 to 1865. As the Union player you want to capture three important cities: Richmond, Atlanta and Vicksburg. If you play the other side, you do everything you can to stop that. Every game feels like a real struggle for ground and victory. Each of you plays with your own set of cards. The cards show well-known generals and events from that time. What makes them special is that every card offers several options. You decide whether to use a card for movement, a battle, a special action or building up your resources. The order in which you play decides everything. You march to a battlefield, make a flanking move, retreat or seize the initiative. That way you decide whether there is a fight, and how it goes. With 300 cards split between the Union, the Confederacy and the battles, there is huge variety in the game. Every fight has its own tactical flavour, while you never lose sight of the big strategic and political questions of the period. Expect solid games of around three hours in which no two plays are the same. A game for two players who love history and depth.
| Aantal spelers | 2 |
| BoardGameGeek categories | American Civil War, Card Game, Wargame |
| BoardGameGeek mechanics | Campaign / Battle Card Driven, Hand Management, Open Drafting |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Decision Games (I) |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.