Publisher: Feuerland Spiele
In a world full of different landscapes, you pick one of the twelve peoples. Each people has its own powers and way of playing. You reshape the terrain into your own homeland, place buildings on it and let them grow into thriving cities. Age of Innovation is set in the world of Terra Mystica, but you do not need to know any other game to get started. You sit close to your neighbours, and that makes it exciting. On the one hand you are in each other's way and you cannot always expand the way you want. On the other hand, that closeness gives you nice benefits. Everything revolves around that tension. Upgrade your buildings to earn resources, build schools to advance in science and collect books that let you innovate. Because you can make new combinations of peoples, homelands and powers every time, no two games play the same. Build a palace for a strong new ability, or place workshops, guilds and universities to complete your culture. A game for enthusiasts who like to puzzle and plan together for hours.
| Aantal spelers | 1 - 5 |
| BoardGameGeek categories | Civilization, Economic, Fantasy, Territory Building |
| BoardGameGeek mechanics | Hexagon Grid, Modular Board, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up, Contracts, End Game Bonuses, Income, Network and Route Building, Turn Order: Pass Order, Victory Points as a Resource |
| Complexiteit | Expert |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Feuerland Spiele |
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Only customers who bought this game can leave a review. Check the invitation in your email.
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In a world full of different landscapes, you pick one of the twelve peoples. Each people has its own powers and way of playing. You reshape the terrain into your own homeland, place buildings on it and let them grow into thriving cities. Age of Innovation is set in the world of Terra Mystica, but you do not need to know any other game to get started. You sit close to your neighbours, and that makes it exciting. On the one hand you are in each other's way and you cannot always expand the way you want. On the other hand, that closeness gives you nice benefits. Everything revolves around that tension. Upgrade your buildings to earn resources, build schools to advance in science and collect books that let you innovate. Because you can make new combinations of peoples, homelands and powers every time, no two games play the same. Build a palace for a strong new ability, or place workshops, guilds and universities to complete your culture. A game for enthusiasts who like to puzzle and plan together for hours.
| Aantal spelers | 1 - 5 |
| BoardGameGeek categories | Civilization, Economic, Fantasy, Territory Building |
| BoardGameGeek mechanics | Hexagon Grid, Modular Board, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up, Contracts, End Game Bonuses, Income, Network and Route Building, Turn Order: Pass Order, Victory Points as a Resource |
| Complexiteit | Expert |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Feuerland Spiele |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.