Publisher: Game Designers' Workshop (GDW Games)
Desert wind, sand all the way to the horizon and the clock ticking. In 8th Army: Operation Crusader, The Winter Battles for Tobruk, 1941 you step back into North Africa in 1941. The British troops try to relieve the garrison at Tobruk, and you decide how that harsh winter battle plays out. The units work at the level of battalions and regiments, so you really move whole parts of an army across the map. The beauty lies in the double-blind play. You each play on your own map, so at the start you have no idea where the enemy is. Every move is a gamble, every discovery an exciting moment. No referee is needed, because you rely on fair play. That makes it extra intimate: just you, your opponent and the tension of the unknown. This is a game for two enthusiasts who take their time. Expect a long afternoon together at the table, making plans, being surprised and sometimes laughing out loud at a move you did not see coming. A true classic from the 1980s by GDW, for anyone who loves depth and atmosphere.
| Aantal spelers | 2 |
| BoardGameGeek categories | Wargame, World War II |
| BoardGameGeek mechanics | Dice Rolling, Grid Movement, Hexagon Grid, Secret Unit Deployment, Simulation, Events, Hidden Movement, Movement Points |
| Complexiteit | Kenner |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Game Designers' Workshop (GDW Games) |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
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Desert wind, sand all the way to the horizon and the clock ticking. In 8th Army: Operation Crusader, The Winter Battles for Tobruk, 1941 you step back into North Africa in 1941. The British troops try to relieve the garrison at Tobruk, and you decide how that harsh winter battle plays out. The units work at the level of battalions and regiments, so you really move whole parts of an army across the map. The beauty lies in the double-blind play. You each play on your own map, so at the start you have no idea where the enemy is. Every move is a gamble, every discovery an exciting moment. No referee is needed, because you rely on fair play. That makes it extra intimate: just you, your opponent and the tension of the unknown. This is a game for two enthusiasts who take their time. Expect a long afternoon together at the table, making plans, being surprised and sometimes laughing out loud at a move you did not see coming. A true classic from the 1980s by GDW, for anyone who loves depth and atmosphere.
| Aantal spelers | 2 |
| BoardGameGeek categories | Wargame, World War II |
| BoardGameGeek mechanics | Dice Rolling, Grid Movement, Hexagon Grid, Secret Unit Deployment, Simulation, Events, Hidden Movement, Movement Points |
| Complexiteit | Kenner |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Game Designers' Workshop (GDW Games) |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.