Publisher: Druid City Games
The inhabitants of Wonderland are almost choking on the deadly serious business called war. The Cheshire Cat offers them a hefty dose of madness, in the form of corrupted Shards. These Wonderlandians and their artefacts bring powerful rewards, but at what cost? Dare you look into the chaotic grin of the Cheshire Cat? Will you drink the Hatter's mercurial tea?
Shards of Madness is a brand-new 35-card expansion for Wonderland's War.
Contents
Wonderlandian cards
The new Wonderlandian cards revolve around giving, gaining and discarding Shards during the War Phase. You can take the risk of grabbing more Shards for big advantages, and you get new ways to discard Shards or give them to other players. So the fight over who gets the extra Madness chip at the end of the next Tea Party now starts in the War Phase.
Leader Quests and Double Feats
Two new types of quest give you more ways to score quest points. Leader Quests can be completed in any region, as long as your Leader is there. Double Feat quests have two feats to complete, giving you extra reason to join the fray in different regions.
Reward for the first battle
The Entombed Sword no longer just marks where the first battle takes place: it also gives the winner of that battle a strong bonus. This double-sided card adds depth to your choice of where to send your supporters and which battles you try to win each round.
Please note: this is an expansion, not a standalone game. You need the base game to play.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | Fantasy, Expansion for Base-game |
| BoardGameGeek mechanics | Area Majority / Influence, Dice Rolling, Deck / Bag / Pool Building, Open Drafting, Push Your Luck |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Druid City Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
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The inhabitants of Wonderland are almost choking on the deadly serious business called war. The Cheshire Cat offers them a hefty dose of madness, in the form of corrupted Shards. These Wonderlandians and their artefacts bring powerful rewards, but at what cost? Dare you look into the chaotic grin of the Cheshire Cat? Will you drink the Hatter's mercurial tea?
Shards of Madness is a brand-new 35-card expansion for Wonderland's War.
Contents
Wonderlandian cards
The new Wonderlandian cards revolve around giving, gaining and discarding Shards during the War Phase. You can take the risk of grabbing more Shards for big advantages, and you get new ways to discard Shards or give them to other players. So the fight over who gets the extra Madness chip at the end of the next Tea Party now starts in the War Phase.
Leader Quests and Double Feats
Two new types of quest give you more ways to score quest points. Leader Quests can be completed in any region, as long as your Leader is there. Double Feat quests have two feats to complete, giving you extra reason to join the fray in different regions.
Reward for the first battle
The Entombed Sword no longer just marks where the first battle takes place: it also gives the winner of that battle a strong bonus. This double-sided card adds depth to your choice of where to send your supporters and which battles you try to win each round.
Please note: this is an expansion, not a standalone game. You need the base game to play.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | Fantasy, Expansion for Base-game |
| BoardGameGeek mechanics | Area Majority / Influence, Dice Rolling, Deck / Bag / Pool Building, Open Drafting, Push Your Luck |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Druid City Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.