Publisher: Bézier Games
The year is 1869. The first railway across America is finished, and that is only the beginning. New tracks are springing up everywhere. In Whistle Stop you step into the shoes of a railway boss and push your train further and further west. You lay routes, load up valuable goods and deliver them to towns that are eager for supplies. Every successful delivery earns you shares in other railways and a better reputation. Then comes the choice: do you drop off your cargo right away at a small town, or hold on to it for a bigger reward on the west coast? Along the way you collect whistles for special moves, block your opponents and keep a close eye on your coal supply. Without coal, nobody gets anywhere. Whistle Stop is a fresh take on the familiar pick-up-and-deliver idea. For two to five players aged thirteen and up, with a playing time of about 75 minutes. Perfect for an evening where everyone wants to show who plots the best route.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | American West, Trains |
| BoardGameGeek mechanics | Action Points, Pick-up and Deliver, Set Collection, Tile Placement, Network and Route Building |
| Complexiteit | Familie |
| Leeftijd v.a. | 13 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Bézier Games |
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The year is 1869. The first railway across America is finished, and that is only the beginning. New tracks are springing up everywhere. In Whistle Stop you step into the shoes of a railway boss and push your train further and further west. You lay routes, load up valuable goods and deliver them to towns that are eager for supplies. Every successful delivery earns you shares in other railways and a better reputation. Then comes the choice: do you drop off your cargo right away at a small town, or hold on to it for a bigger reward on the west coast? Along the way you collect whistles for special moves, block your opponents and keep a close eye on your coal supply. Without coal, nobody gets anywhere. Whistle Stop is a fresh take on the familiar pick-up-and-deliver idea. For two to five players aged thirteen and up, with a playing time of about 75 minutes. Perfect for an evening where everyone wants to show who plots the best route.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | American West, Trains |
| BoardGameGeek mechanics | Action Points, Pick-up and Deliver, Set Collection, Tile Placement, Network and Route Building |
| Complexiteit | Familie |
| Leeftijd v.a. | 13 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Bézier Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.