Publisher: Greyridge Games
Picture a manor that never stands still. Rooms shift, hallways turn and the path you just took is suddenly gone. That is Weirdwood Manor, a place full of magic and secrets. Together with your friends you protect this remarkable house and its mysterious resident, Lady Weirdwood, from a Fae Monster and its army of mechanical beetles. You work together, because you cannot make it here on your own. What makes this game special is time. Every time you or the monster does something, the clock ticks on and the connections between the rooms change. Rotating rings on the board make the house feel different again and again. You decide how fast or slow time moves, but stay alert: if time runs out before the monster is defeated, the game is over. You take on the role of one of six characters, each with their own powers and play style. You gather allies, improve your skills and hunt through the ever changing manor. After each turn the Fae Monster strikes back with its own deck of cards, and it grows stronger as you go. That makes talking things through important. Nobody can take charge here and decide everything alone, because the challenge is too big and too unpredictable. You really have to think as a group and make choices together. Can you beat the monster before time runs out? Then Weirdwood Manor stays safe, at least until the next danger shows up.
| Aantal spelers | 1 - 5 |
| BoardGameGeek categories | Adventure, Fantasy, Fighting, Maze, Miniatures |
| BoardGameGeek mechanics | Cooperative Game, Dice Rolling, Elapsed Real Time Ending, Hand Management, Modular Board, Role Playing, Variable Player Powers, Variable Set-up, Action Retrieval, Events, Map Deformation, Solo / Solitaire Game |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Greyridge Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Picture a manor that never stands still. Rooms shift, hallways turn and the path you just took is suddenly gone. That is Weirdwood Manor, a place full of magic and secrets. Together with your friends you protect this remarkable house and its mysterious resident, Lady Weirdwood, from a Fae Monster and its army of mechanical beetles. You work together, because you cannot make it here on your own. What makes this game special is time. Every time you or the monster does something, the clock ticks on and the connections between the rooms change. Rotating rings on the board make the house feel different again and again. You decide how fast or slow time moves, but stay alert: if time runs out before the monster is defeated, the game is over. You take on the role of one of six characters, each with their own powers and play style. You gather allies, improve your skills and hunt through the ever changing manor. After each turn the Fae Monster strikes back with its own deck of cards, and it grows stronger as you go. That makes talking things through important. Nobody can take charge here and decide everything alone, because the challenge is too big and too unpredictable. You really have to think as a group and make choices together. Can you beat the monster before time runs out? Then Weirdwood Manor stays safe, at least until the next danger shows up.
| Aantal spelers | 1 - 5 |
| BoardGameGeek categories | Adventure, Fantasy, Fighting, Maze, Miniatures |
| BoardGameGeek mechanics | Cooperative Game, Dice Rolling, Elapsed Real Time Ending, Hand Management, Modular Board, Role Playing, Variable Player Powers, Variable Set-up, Action Retrieval, Events, Map Deformation, Solo / Solitaire Game |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Greyridge Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.