Publisher: Sophisticated Cerberus Games
It is dark. You hear something move, but you see nothing. In The Stifling Dark one player takes the role of the hunter, while the others play investigators who try to survive and escape. The hunter moves secretly across the board and uses its own attacks and gifts to stop everyone. The investigators never know exactly where the danger is. That makes every step exciting. As an investigator you pick a character with their own powers. You walk from place to place, but you can also sprint to get away faster. Watch your condition though, because if you become exhausted you are weaker. You pick up items, close doors, open them again and use your flashlight to find the hunter. Stay together to look out for each other, or split up for a quick dash to the exit? That choice is different every time. Do you repair the car and drive out, or force the gate and sneak away? Speed matters, because the longer it takes, the more chances the hunter gets. The game ends when all investigators escape or when the hunter reaches its own goal. An evening full of tension, surprises and running for the exit together.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | Deduction, Horror |
| BoardGameGeek mechanics | Memory, Pick-up and Deliver, Point to Point Movement, Trading, Variable Player Powers, Deduction, Hidden Movement, Line of Sight, Negotiation, Team-Based Game |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Sophisticated Cerberus Games, LLC |
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It is dark. You hear something move, but you see nothing. In The Stifling Dark one player takes the role of the hunter, while the others play investigators who try to survive and escape. The hunter moves secretly across the board and uses its own attacks and gifts to stop everyone. The investigators never know exactly where the danger is. That makes every step exciting. As an investigator you pick a character with their own powers. You walk from place to place, but you can also sprint to get away faster. Watch your condition though, because if you become exhausted you are weaker. You pick up items, close doors, open them again and use your flashlight to find the hunter. Stay together to look out for each other, or split up for a quick dash to the exit? That choice is different every time. Do you repair the car and drive out, or force the gate and sneak away? Speed matters, because the longer it takes, the more chances the hunter gets. The game ends when all investigators escape or when the hunter reaches its own goal. An evening full of tension, surprises and running for the exit together.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | Deduction, Horror |
| BoardGameGeek mechanics | Memory, Pick-up and Deliver, Point to Point Movement, Trading, Variable Player Powers, Deduction, Hidden Movement, Line of Sight, Negotiation, Team-Based Game |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Sophisticated Cerberus Games, LLC |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.